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Bir çeviri sorunu bildirin
That being said, I don't recall AoE having controller options but I've never tried it so...
My second guess is the auto-hide is intentional for Game Mode. Some games (eyeing you, Code Vein, and other bad PC ports!) will always display a mouse cursor regardless of if you're using a controller, and it floats above the game and never goes away. Maybe Valve made it auto-hide so that it doesn't interfere with Game Mode stuff? I honestly have no clue.
Is there a way to change this at a system level?
If not, is there a way I can modify the gamescope commands in the launch parameters for a specific game? I've tried using "gamescope --hide-cursor-delay 10000" and the game won't run. I have done this successfully in desktop mode, but I know game mode is different since it already forces everything to run through gamescope.
For me the issue is on game mode. I am not even running a game. I am trying to scroll through my library using mouse scroll wheel but if I stop using the mouse for 3 seconds, the mouse cursor disappears. I actually realized that it isn't disappearing, it is relocating to the bottom-right of the screen which is 10x more frustrating.
VALVE PLEASE FIX THIS ♥♥♥♥♥♥♥♥.
This needs a fix beyond the user monkeying around with the game scope file in nano.
This impacts a feature in steam input that relies on cursor visibility (automatically swapping between 2 sets, typically to separate in game controller settings from menu controller settings - very useful if using the trackpad or gyro as a mouse so you can have different sensitivities for in game versus menus).
Basically, if the cursor auto hides then it swaps back to the in game set even if you are still in the menu.
As a result, this really needs an easily accessed option to either keep the cursor visible at all times/whenever the game wants it to be, or allow the user to easily set the delay for when it disappears.