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See this thread. The last post is the most consise answer.
https://steamcommunity.com/app/221410/discussions/8/1734336452585949120/
I found the place for the file, but not the right term to address the proton utility. And many of these are so old they're using arch or apt which are no longer with steamos.
-Crissa
what i do when i want to play a game (linux pc; i think should work with the deck too) inside a window to look at something else (in a browser for example), is to launch lutris, then run with it the steam client for windows, and then after installing the game that lacks windowed mode, i configure it in lutris to use a virtual window with a fixed size, so the game will still launch full screen, but since its a virtual window i can have more stuff in screen.
downside of that approach is that you will need to make a different library for that client, since the games will be using different settings that those in the client for linux (even windows games installed with the linux client, running with proton). this also means the new client also has its own folder, but it wont take a lot of space
The game plays fine in a window. On a PC, all the window popups work in fullscreen mode, It's just Proton that hides them. On a Steam Deck, the default desktop controller is sortof overridden by the desktop mouse adaption, which means I can't use a specific controller for the game.
Proton is forcing the game to play in fullscreen. If I try to change the resolution in the game, Proton forces it back.
Isn't there a way to force proton to stop messing with the window? And let it run in windowed mode?
-Crissa
I never got anything to being up the scroll bars or window buttons but:
Using a button for Alt+F4 does close the window.
...but it takes a moment of pressing the key down before the window-handler responds. And the key repeat is very fast...
So Alt+Space to bring up the window-handle menu is slower, but easier to handle. Then I can select close or whatever from the menu,
-Crissa
https://forum.winehq.org/viewtopic.php?t=37529
winecfg
↳ Graphics → Emulate a virtual desktop
or
wine explorer /desktop=VirtualDesktop,1024x786
# with taskbar and Start menu:
wine explorer /desktop=shell,1024x786
If you are talking about the game running in "Gaming Mode" the Deck uses a microcompositor called "gamescope".
Gamescope is designed to do that, it is the expected behaviour.
In game mode it will hide everything that is not rendered in the "client area" of a window and make the client area "full screen".
In desktop mode you should be able to see the rest of the window as you expect.