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Controller is mechanically okay: no drift observable when playing on my PC via Bluetooth.
/EDIT
False alarm. I have made modifications to the in-game dead zone settings, and they seem to have clashed with the dead zone settings in steam.
This is the exact issue I am experiencing with SOR4. Appears my second controller and the Decks controls are creating double inputs.
https://steamcommunity.com/app/1675200/discussions/1/
...but you have to do this EVERY time, right? I believe this duplicate input also impacts any controller that uses a dongle for ultra low latency. It detects the supported controller in-game as 'Steam Virtual Input' (like normal) and the dongle as, usually, whatever the controller's real name is. Both receive inputs from the physical controller and thus double inputs.
The alternative workaround is to disable steam input from each controller for each game that uses a dongle. When selecting a game, don't "Play" but select the controller icon and disable steam input. But no one wants to disable Steam Input as its an excellent feature that allows templates and remapping of any controller regardless of the game supporting remapping and certain button types)
EDIT: Multiple bugs reported (https://steamcommunity.com/app/1675200/discussions/1/4038102936183913896/), but no word from Valve.
I have the same issue about external controller stick drift, do you find any solution?