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in Desktop mode I tried to set the resolution 1280x800 and the TV works ...: \
in the Gaming mode I tried on the single game to set the resolution 1280x720 instead of the default one and even so the TV tells me unsupported mode and to change the resolution.
So I really don't know what to do
I tried using the new "force resolution" feature from the game's settings menu, but that didn't help.
Its a virtual resolution, meaning it is still outputting at the displays native resolution based on the EDID but the rendering is still being done at 1280x800. They did this because performance when connected to an external 4K display (such as a typical TV now) was terrible and the UI elements were tiny. If you're trying to use a display that is lower resolution, such as a 1080p or 720p TV, try setting the Game Resolution to "Native" instead of "Default" or one of the specific resolutions. This should cause it to output at the displays native resolution based on the EDID information.
That message on your display may also have to do with the refresh rate being unsupported. Check the Steam Deck settings in game mode to see if you've set the refresh rate to something lower than the default 60Hz (this is able to be done per-game now, so you might have set it differently for different games). You can choose to reset the display settings for a game which should revert it back to 60Hz.
Interested to see if that resolves it for you. Either way I'd also recommend going to the pinned thread Links and Resources thread and going to the "I want to report a bug" to report the issue to Valve.
https://steamcommunity.com/app/1675200/discussions/0/3186864498792143401/
EDIT: Actually I guess that is just a link to the Bug Reports sub forum
https://steamcommunity.com/app/1675200/discussions/1/
EDIT2:
It looks like there is another bug report of a similar issue that you could probably post to with your specific details and results.
https://steamcommunity.com/app/1675200/discussions/1/3410928883766127715/
The frame rate limiter is currently a function of the refresh rate. e.g. 1/4, 1/2, 3/4, and 4/4 of the refresh rate so in order to do 40fps on the frame rate limiter they'd need to have set the refresh rate to 40Hz and the limiter to full. It is still worth noting that those are different things and the actual potential issue is the refresh rate, not the frame rate.
And yeah, a lot of TVs will not support uncommon refresh rates like this and will often only support specific common TV refresh rates such as 23.96Hz/24Hz, 29.97Hz/30Hz, and 59.94Hz/60Hz. Very likely will be something that is addressed by Valve as they continue to improve SteamOS and they will probably introduce a global override for external displays as a further improvement on the changes in 3.2 that added the virtual resolution and configurations for external displays.
Of course, with per-game profiles this is going to be a bit difficult if I launch a game where I have set this up. I hope Valve will add a global override, or multiple per-game settings for docked and mobile use cases.
Once I turned it back on, I was good to go again.