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There is nothing "pseudo" about the recovery mode. Its an actual thing that actually exists on all Switches. It is what Nintendo themselves uses to reflash firmwares and reprogram them for refurbishing and repairs. Again you don't know what you're talking about and are conflating the exploit in fusee gelee with the existence of RCM. Nintendo patched the hardware that allowed the exploit to overflow the USB copy, which is the vector used to run unsigned code on those 14+ million Switches. They did not remove RCM.
Nintendo isn't a government and doesn't create laws. Piracy is illegal (in most places), legitimate use of emulation isn't.
If you call 14+ million Switches a "small minority" sure. And back to my original post that you replied to, using an exploit to leverage the builtin RCM isn't a Mod. It is fully reversible by unloading the software and rebooting the Switch normally.
And I wants the precious... I wants it
Basically, because they can.
Steam Deck is obviously the far superior hardware but it just offers sooooo much more than the Switch.
Because of the Nintendo, walled garden, you can't do anything else with the Switch and the Deck just gives you so many more options, more games......more everything really.
It's just everything you'd ever need from a portable handheld gaming device, especially since it's basically the perfect emulation machine, whilst allowing the player to play most modern AAA games at full vanilla, so why have a separate device just to play Nintendo games?
I think you missed a 1 somewhere in that year, and the Tegra an SoC with Maxwell-era GPU cores.
Steam deck is something else entirely, and it makes sense to me to have one place to emulate most consoles out there.
I think now that the Steam Deck is on the scene, Nintendo will have to think very hard about what they put in their devices from here on in.
It will take a monumentally incredible handheld to topple the Steam Deck from it's throne but then, Nintendo have always held their customers to ransom with their first party titles. I know of plenty of people who simply bought a Switch to play BOTW, which seems absolutely insane to me but that's just how it is.
Given Valves open strategy with how they've presented the Steam Deck & all the eco-system surrounding it with Steam Store, the push to accelerate linux development on top of Valves own Steam OS, I find it very hard to convince myself anyone can come even close to what the Steam Deck offers right now.
Part of me thinks Nintendo will put the brakes on a Switch 2/Pro for this very reason & turn their attention to some other crazy gaming device to corner some undiscovered part of hardware landscape. If they do decide to continue with another handheld, they're gonna have to cough up some serious cash investment in their components dept because I don't think they'll get away with building on the cheap again but we will see.
If you were forced to daily drive a Samsung S5 with no upgrade path after 5 years, you'd likely look for a solution to emulate your favorite android apps.
Not sure what running that game has to do with Tegra not bing a 2006 CPU and "McDonalds Toy" GPU. lol I didn't say it was super powerful or even close to other relevant consoles. Just pointing out that Tegra isn't "that" bad as to be compared to a McDonald's toy lol.
Currently I'd agree, however, to say they've never been groundbreaking in hardware I'd disagree with. both NES and SNES were groundbreaking for their time. SNES most notably in the Yamaha based audio chip, but also in the graphics with twice as much memory as the Genesis, had 4 times the color palette, supported larger sprites and more of them "on screen". While the Genesis technically supported 10 channels compared to the SNES's 8 channels the quality of the Yamaha based synth resulted in notably better sound and music.
Pretty much everything after SNES has been either Nintendo getting out-paced by competition and/or them making a conscious decision to not try to keep pace with modern console performance and rather try to innovate on unique features or form factors. I think Nintendo learned more from Sega's downward spiral of trying to keep pace with new consoles when Sony and Microsoft entered the market than Sega learned themselves.