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I think even with double buffering there would be a lot of input lag. Still, this would be something that would be nice to have as a feature.
Or even have some sort of "scanline sync" option for users who want to turn off VSync so that they can control where the tearing with VSync off occurs for best image quality and least input lag.
Valve could probably be creative and come up with novel ways to reduce input lag. It is pretty oof with the 30fps limiter at the moment. I get less input lag running games at 60fps and streaming over WiFi from my gaming PC....
If you want low input lag disable VSYNC (make it uncapped) and use ingame frame limiters.
If they could do something like Scanline Sync and reliably move the tear-line off-screen, that could be a pretty awesome fix if it keeps latency down.
I heard something along the lines of Gamescope (or other Linux compositiors) being able to cut out tearing by default (at the cost of latency) , and there are actually some efforts to get tearing back in as an option for better latency.
This has to be recent, rather than the way it's always been.
No, you'll never get that much latency with your PC or console, with or without vsync, 145.9ms at 30 FPS is incredibly high
I got through 2 major bosses in Elden Ring on my Deck with the 30fps cap, so it's definitely "usable" - though it would be great if Valve could find ways to reduce input lag still.
Or update individual pixels in random order.
Not every game has a limiter and even then some of those are actual garbage.
Valve just needs to expand V-SYNC options for advanced users, like choosing your level of buffering or to disable V-Sync while using the limiter separate.
Although I think they should keep it there by default, as most people would complain otherwise about tearing constantly & this is the lesser of two evils.