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I'm pretty sure the Steam Deck is the result of one such effort too (definitely not just a chromebook), but I expect it not to be so different from a normal APU in the next unreleased gen for laptops/desktops... as an example, AMD developed a solution for direct GPU access to SSD storage to save a roundtrip through RAM in the PS5 and same-gen Xbox, which a bit later appeared in PCs if you matched the correct gen of AMD CPUs and GPUs
It will take a while to bring up proper support for those components, because on Linux where the entire OS is opensource, anyone can in theory create and submit the necessary changes...
...while on Windows tipically that would be in the hands of the hardware manufacturer (AMD) and in their custom APU range likely that would be done under Valve's contract money, akin to a notebook manufacturer bringing up the drivers for a laptop in their website instead of each component's brand...
...and therein lies a possible problem, because reversing the usual industry trend, Valve invested on Linux instead of letting the community do a 3rd-party mostly-after-launch reverse-engineering effort to support the Deck... and they already said they are not going to officially support Windows on the Deck, having done the basics to ensure it will at least run, but not across the finish line with all the polish that usually goes into this.
For linux users this is... a bit cathartic... we've seen Linux get the second-hand treatment a zillion times, and it doesn't feel great. But eventually most things end up being well-supported regardless of this.
For Windows, where random interested 3rd-parties can't make direct code contribuitions, it might be a lot harder if not impossible to help.