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回報翻譯問題
In fact I seem to recall the dolphin devs getting a steam deck early from valve
AND retroarch is on steam
afaik the only themes banned are related to piracy, and misuse. you can talk about emulators as long as you dont promote piracy or try to share links to sketchy websites.
fun fact:
search in steam "SEGA Mega Drive and Genesis Classics"
sometime ago i found convenient this program to create controller profiles without relying in steam, and imo the trackpads usually feel better with it. i ignore if this will work with the deck, but if it works, its a better option than linking your "non-steam games" to be able to use the controller, and change easily to different controller profiles (ie you could use a profile to navigate in "desktop mode", and another for the emulator, game or program; if you are stuck in a window, you could use a button for "alt tab" and then change again to your "game profile").
you dont need to integrate the program to use it, but its convenient to do so. this program wont alter your os files because its an "AppImage". you will need to "activate it" after downloading it (you need to run a simple command in a terminal, so it works properly).
https://github.com/kozec/sc-controller/releases
afaik its safe, and has minor bugs. if something went wrong while using it, you may need to kill the process from a terminal (i dont remember having to do this with this program), but its something you must consider (including you emulator).
maybe you should connect a keyboard to the deck just to make things easier (maybe one of those small ones used for phones?)
How I deal with it:
Tap your touchscreen at the bottom right corner and disable all log windows. Same deal in Elite Dangerous, the launcher is being rendered in the background and when the pictures in the launcher update I get a short flicker. There is huge room for imrpovement here, Valve just needs to render all windows next to each other and let us manually select one to set in focus. They are already rendering everything they just need to show it to us. I am 100% this will get done sooner or later, it's just a necessity with all launcher games.
The worst part is that client programs aren't doing anything wrong. It's the crazy way Steam gaming mode displays windows that's the problem. Nagging the devs of each emulator app won't help and will probably make them mad. Their code works. Steams 'one main window' gaming mode breaks desktop apps.
Btw: i even tried digging into the problem by running gamescope on a flatpak from desktop mode on my Steam deck. That actually worked. The issue must be a level above that.
I really wish more of the steam deck software was on github so I could raise an issue with Valves developers themselves instead of mashing the keys in the discussion forum. Multi-window support is a good idea, but the implementation is half baked at best
Nice necro. How far back in the forum history did you have to dig to find this tread? When this was originally posted Gamescope didn't support multiple windows at all and things that tried to spawn another window would cause it to flicker between them trying to guess the "active" window. They've at least started addressing it and they've said when they made the windows switcher that they are still working to improve how it handles certain things.
It's still not fixed...
Even worse, the modal window doesn't flicker, it literally isn't shown.
If they are addressing it. By all means point me to where the discussion is happening, I'll be happy to take my information there. Otherwise, I'm posting here
Not talking about bugs doesn't make them magically disappear
This was resolved a while ago. You can toggle window focus in gamescope by pressing the Steam menu button and there is a "Switch Windows" section if the application had spawned multiple windows.
If you're trying to connect to a captive WiFi connection then you'll need to reboot into desktop mode, connect to the WiFi network and remember the connection, then switch back to game mode and it should auto-connect to the saved network.