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You can't remove game updates, they're part of the game.
I Don't have my deck yet, but I'd suggest getting a big SD Card.
I deleted all of them and the storage came back. I’m installing them one by one now to determine which game it was because I’m pretty sure I didn’t have 200GB+ of games pending to be installed.
I’m pretty sure one of them is janked and was planning to install waaay to much stuff,
I don't have my Steam Deck yet, however, I experienced a similar situation on my PC's SSD used for games.
My Halo:MCC wouldn't update as I had installed *everything* (Game, DLC, Multiplayer) - it was huge. When it went to update, Steam tried to pre-allocate all the incoming files regardless if they checksum matched. It literally needed double the size of the game install so I could move the whole replacement over the current install.
Just recently, I moved select games from my kid's Steam install on their (my old) PC to their new gaming laptop. Plenty of space for the chosen, no worries.
But, at the same time, I had copied over all the appmanifest_*.acf files which define what games are installed -- doh -- I didn't want to take the time to [linux] grep the files for what's-what nor look up each file's game ID number.
Their laptop validated all the games who's steamapps/common/DIRECTORIES I copied over. But then it started pre-allocating the queued installs due to extra *ACF files - until Steam said it couldn't install a bunch due to lack of space. uhg. So I paused the downloads, and started right-clicking each one > manage > uninstall. Then all was clear.
I makes sense. If you half-ass an update over the existing install, it could break the item (game, os, app, etc.). It's safer to make a second copy, then swap it out/move over it. It's how appliances like consoles work.
In the end, lesson learned - the tl;dr says it all.
do you own one or more games that have many mods in the workshop?
I'd assume if you are downloading a ton of games at the same time it would allocate that double space across all those games until they install.
Games that use binary updates will usually require 3x the game space to perform an update. The reason for this, is that the update process will make a copy of the the game files to be patched. Then it creates patched versions of the duplicated game files. Once all files are successfully patched, it will copy those overtop the existing game files and then delete the two extra version of the game files.
If you have no bandwidth caps, it's usually easier to uninstall and then re-install for a large game that has a patch. The new install will just come down with the new files and avoid the whole binary patching process. The reason binary patching is used is to make the patch download size smaller for those who do have bandwidth caps.
It's not really a Valve problem. It more dependent on how the developer package/install/update their games. The developers have to tell Steam the data for their install and update requirements.
Those processes work the same regardless of drive size. More drive size just means you aren't as concerned about the install/update requirements.