Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You also forgot to include the lack of dedicated video memory. LPDDR5 is fast, but the GPU still has to share the same bus with the CPU and cache. Also, thermal throttling becomes an issue much faster on such integrated and compact designs.
Good effort though.
8 core CPU @3.6 GHz (3.4 GHz w/SMT Enabled) vs. 4c/8t CPU @2.4-3.5GHz
20 CUs @1.565 GHz vs. 8 CUs @1.6 GHz
4 TFLOPS vs. 1.6 TFLOPS
10 GB (8 GB @224 GB/s and 2 GB @56 GB/s) vs. 16 GB @88 GB/s
Performance Target (Microsoft) 1440p (3,686,400 pixels) @60 FPS vs. (example) 720p (921,600 pixels) @60 FPS
The performance of the Series S is about 2.5x higher than the Steam Deck, but the number of pixels is 4x less on the Steam Deck with 720p.
In principle, the Steam Deck has about 60% more power to reach 60 FPS in 720p than the Series S in 1440p to reach 60 FPS.
You can't calculate that exactly because a lot depends on optimizations and the engine, but when console games are ported to Steam they are already perfectly optimized for the Steam Deck AMD APU because the consoles use the same AMD APU (only with more units, for more power because of the higher resolution).
So you can assume that if a game runs at 1440p @60 FPS on the Series S, that 720p @90 FPS is then possible on the Steam deck.
For 1080p (2,073,600 pixels) you need about twice the performance, so about 1080p @45 FPS.
Even if you still deduct performance here and there, 720p @+60 FPS and 1080p @+30 FPS without AMD FidelityFX Super Resolution (FSR) are very realistic for new console games of Xbox Series S, Xbox Series X, Playstation 5 if ported with the same engine.
Don't forget, Valve doesn't supply a 45 watt power supply for free, we don't know if the maximum performance is only reached with the 45 watt power supply.
Of course, you can't calculate exactly, because the power supply must have more power than the Steam Deck consumes. But 45 watts was probably not taken for nothing.
About the memory bandwidth:
The memory bandwidth of the 8 GB memory of the Series S is about exactly 2.55x higher than that of the Steam Deck.
Compared to the AMD RDNA 2 GPU desktop graphics cards like the RX 6600 XT, the memory bandwidth is even twice as high in relation to the performance of the Steam Deck.
So the memory bandwidth will not limit the Steam Deck, rather the opposite one "could" calculate with even higher performance per GFLOP than what I have calculated.
Because for my calculations I took the desktop benchmarks, where the GPUs have less bandwidth per GFLOP available.
Thank you for your responses, it is fun to discuss with you and expand my horizons.
Edit: Furthermore, you should keep an eye on the Vulkan games, especially under Vulkan the performance of all AMD chips is extremely strong.
https://www.pcgamingwiki.com/wiki/List_of_Vulkan_games
https://www.youtube.com/watch?v=he6tdIECdoo
That's an interesting point but you assume that dev's will port their games to Steam Deck's SteamOS when in reality they might just throw a console port for Windows systems out there and that's it.
Once the Steam Deck is established and has a large fanbase I'm sure devs will optimize their games for it right away and you'll get great performance.
At the beginning stages however I don't think anyone will optimize anything for the Steam Deck and you'll end up with console ports that don't even work that great on Windows and now you have to use Proton on top of it to make them run on the Linux based SteamOS which runs on Steam Deck.
I hope I'm wrong but I think a lot of games will have artifacts, crashes, sound issues, not working cutscenes.. basically everything we already know from reports on ProtonDB. https://www.protondb.com/
I honestly don't wanna search forever in forums for solutions and fiddle around in graphic settings trying stuff by trial and error until I eventually find workarounds and configurations to make a game run properly. I believe that's exactly what it's gonna be so I'll patiently wait for the reviews upon release.