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I'd also like to throw in that if this were a sold as a budget gaming laptop, I'd also say that it's a good deal. The hardware might not be powerful enough to push 1080p@60fps for modern games, but for $400 you're still getting a massive amount of stuff.
And I'd like to point out the controller hardware itself is likely "worth" $60. I wordered the $650 model, and though I might not be getting it for a song like I would be for the $400 model, I can't help but step away feeling like I'm getting an excellent deal.
Ahh, I see where you are coming from. Yeah, it would really take someone else trying to become the "new" pc handheld of choice to see it sold this close to cost, though I wouldn't be surprised if Valve does more than one iteration at this price point. They have a bigger interest in making PC handhelds a new market space than in making money off the hardware from it (since they dominate the software portion), so it's not crazy to think they will prioritize expanding the market next iteration over making money from the hardware.
forgetting about knockoff handhelds smh
The switch is obviously cheaper, yeah, no way you can deny that, however it's its own system. It can't run an entire 64 bit OS like the Neo, GPD, or Deck can.
Honestly, though the under the hood (the part I care about) is a PC, until you hook it up to a monitor or SSH into it, it's a console experience. Personally, I think that's the way it should be. And if so, then it needs to be thought of as a handheld and not a PC.
(Again, when I saw this my first thought was it would make for a cheap Linux mobile PC for me to work on which could also double as a gaming device. But I don't think I'm the typical user. For that matter, I don't think most of the regular posters here qualify as the typical user.)
What is "painful" for valve is that they are offering the basic version for a lower price vs actual cost of production. the basic version acts as bait. its cheap in relation to the quality of the hardware, but not much in relation to other "handheld consoles" (if you ignore the "hidden" cost of games and accessories), or even the cost for repairing if it breaks in an accident.
I'm not so sure about the "hidden cost of games" for two reasons. First, console makes tack on a hefty surcharge to games sold for their systems. I don't really follow console gaming, but I believe it's a $10 surcharge on top of a percent (which makes Valve's "greedy" 30% seem like nothing, especally considering how much of that money is pumped back into the PC ecosystem). Steam doesn't have that. For that matter, there's nothing preventing users from installing Windows and never giving Valve a dime afterwards. For that matter, they could install Lutris and the Epic Store or GOG galaxy.
I'm not saying that Valve is doing this out of a sence of altruism, but I will say that they very possibly aren't going to come out making any kind of profit.
edit: And it's worth pointing out those console maker fees are just for the right to put the game on the system. That's in addition to any retailer fees.
Of course, I could be completely wrong. It's been a while and it isn't as if I've ever really cared about console gaming.