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Fordítási probléma jelentése
ref: https://en.wikipedia.org/wiki/Valve_Corporation#PowerPlay
Interestingly, PowerPLay was a way for Valve and other service providers to become ISPs - which would be an amzing thing to provide for gamers. i.e. a pc gaming optimised internet connection hooked up to game servers through servers managed by Valve Really like the idea of Valve being ISP with first tier peering partners
My point is the ISP you choose and how that ISP manages gaming traffic (i.e. how that traffic is routed) is really more relative to trying to use VPN for gaming.
WTFast is a networking solution that helps optimise route taken to game servers that can help reduce latency in games but only windows pc is supported. WTFast is a not a VPN and does not change or hide your IP address, it really just manages and optimises the route taken between you and game server.
https://www.wtfast.com/en/
VPNs are not as safe or as reliable as what most folks think.
https://www.youtube.com/watch?v=8x1BJCKwqpI
VPNs really bring a whole new set of security related risks and is just yet another company/subscription that you "trust" with your personal info and user data.
Would love to see Valve become an ISP , like they intended in 2000 providing gamer optimised networking solutions.
Additionally, with the arrival and adoption of cloud gaming services in the gaming industry there i smuch effort being made to ensure games can not be played by people not in same region as what game is licenced for. So VPNs are not encouraged or recommended by cloud gaming services due to copyright/permitted use legislation.
Due to cloud gaming i think Valves PowerPLay proviidng networking solutions and more options of ISPs for gamers has never made as much sense as it does today afaiu 5G and Ultrafast (fibre) is intended to make it far easier for service providers like Valve to become ISPs..
We really just need better gaming optimised ISPs who can also provide first tier peering partners to manage route between end user and game server through ISP backbone (i.e. trusted servers).
I didn't know about the PowerPlay. But something like WTFast is exactly what I was asking about. Unfortunately it's specifically for Windows (not Linux or Consoles). And, I understand why it's not encrypted as its optimized tunnel/proxy routing to game servers over their private server network.
I just wish there was an OpenStandards equivalent of WTFast we gamers could be leveraging (with optional encryption if playing on a public network.)
And your right, the ISPs are just a general purpose connection. It would in their interest to offer a genuine Gaming Tier with a WTFast feature and not just promote their "Fastest tiers" as a "Gaming" tier. It all just comes down to routing for them. (We'd probably need a client to let them know what game we're playing so they could reshape our optimized route.)
I also think the AAA title companies would invest in it being a competitive advantage. Something like -- "our AAA title/company has a GPN to enhance your gaming experience with higher responsiveness than the competition". That's something they could bake into launchers/front-ends.
I can completely understand the PowerPlay wouldn't necessarily be limited to any single AAA but for all gaming client<>server connections. It appears WTFast is filling that gap. And if you take your AAA multiplayer games seriously, it might be worthwhile to pay nearly $10/m to WTFast for a competitive advantage to lower your network latency.
A VPN is completely not designed for gaming, while you can get an acceptable latency and throughput with them, you will almost always be worse off than using your own connection, few people care about privacy when gaming and you run into other issues such as VPN servers being banned (which is far from unusual), also many games with analytics implemented do not use an IP address but a hardware ID instead so your VPN would be useless for privacy.