Surmount

Surmount

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Ludolik May 5, 2024 @ 11:01am
Is zone 4 too much ?
I been trying my hardest to go through it, but most of my runs ends with either too many meteorite coming down a straight path or the geometry of the level making me climb to a dead end and having to basically hope the end isn't too far from where i am.

I like this game, but the frustration has been building up badly
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Showing 1-14 of 14 comments
Ottawa May 5, 2024 @ 1:22pm 
I just died while watching the preview on Z3R3, before my character was even visible, so I'd say that's a little too difficult
Indiana-Jonas  [developer] May 5, 2024 @ 2:23pm 
Hey! Sorry about the frustration and that it's building up. That sounds bad!

Jasper reduced the spawn ratio a lot of the meteors since launch. It's like 1/8th of what it was originally. But maybe it needs to be reduced more?
I suspect that the confusing level generation in Zone 4 makes everything else even more frustrating though, maybe the meteors wouldn't feel so harsh if you didn't feel so lost. I realized tonight that the way we designed the rules for routes in Zone 4 creates loops that that you can get lost and stuck in forever. I'm making some changes now to iron them out. It will come in a patch very very soon (today or tomorrow).

Just out of curiosity, how many attempts have you done in Zone 4?
Indiana-Jonas  [developer] May 5, 2024 @ 2:24pm 
Originally posted by Ottawa:
I just died while watching the preview on Z3R3, before my character was even visible, so I'd say that's a little too difficult

Oooph, sorry! Any idea how you died?
Ludolik May 5, 2024 @ 4:15pm 
Originally posted by Indiana-Jonas:
Hey! Sorry about the frustration and that it's building up. That sounds bad!

Jasper reduced the spawn ratio a lot of the meteors since launch. It's like 1/8th of what it was originally. But maybe it needs to be reduced more?
I suspect that the confusing level generation in Zone 4 makes everything else even more frustrating though, maybe the meteors wouldn't feel so harsh if you didn't feel so lost. I realized tonight that the way we designed the rules for routes in Zone 4 creates loops that that you can get lost and stuck in forever. I'm making some changes now to iron them out. It will come in a patch very very soon (today or tomorrow).

Just out of curiosity, how many attempts have you done in Zone 4?

Might be my 8th ? I been trying with the shortcut a bunch of times because i would just like to get to the ending in case there something more after the ending and also hoping the "missions" select from zone 4 will not have me reclimb the hub stage over and over.

As for the meteors, it isn't that they are annoying in themselves but maybe they respawn too quickly ? If there were larger gap between the time they blow up and spawn again, it might be more easy to climb around them, especially when moving platforms cross their paths !
Last edited by Ludolik; May 5, 2024 @ 4:15pm
Ottawa May 6, 2024 @ 8:51am 
Originally posted by Indiana-Jonas:
Originally posted by Ottawa:
I just died while watching the preview on Z3R3, before my character was even visible, so I'd say that's a little too difficult

Oooph, sorry! Any idea how you died?
From the looks of the base of the level, spawned above a pit and fell during the cutscene
Zylth May 6, 2024 @ 9:03pm 
The problem with meteors is that they spawn too close to the player, too often you can check a route above you is clear, do a big swing or an air current and the meteor will spawn in your path.

Also geodes should not be able to sap you of all of your stamina if you are standing on the ground. Have had a couple of areas where you cant make any progress because you are constantly being zapped while on land
Last edited by Zylth; May 6, 2024 @ 9:03pm
Indiana-Jonas  [developer] May 7, 2024 @ 9:18am 
I did make some pretty radical changes to the way routes are designed in Zone 4, so they should be a bit more straightforward.
I was watching a friend play the other day and I think I saw you're talking about. The meteors sometimes spawns way too close to the player. I'll keep an eye on it for sure.

I'd be curious to know what you think about the changes I did to Zone 4 as well!

Originally posted by Ottawa:
Originally posted by Indiana-Jonas:

Oooph, sorry! Any idea how you died?
From the looks of the base of the level, spawned above a pit and fell during the cutscene

It's probably too late now, but could you share your player log if that happens again? It might be something wrong with that seed/level/generation.

Originally posted by Ludolik:
Originally posted by Indiana-Jonas:
Hey! Sorry about the frustration and that it's building up. That sounds bad!

Jasper reduced the spawn ratio a lot of the meteors since launch. It's like 1/8th of what it was originally. But maybe it needs to be reduced more?
I suspect that the confusing level generation in Zone 4 makes everything else even more frustrating though, maybe the meteors wouldn't feel so harsh if you didn't feel so lost. I realized tonight that the way we designed the rules for routes in Zone 4 creates loops that that you can get lost and stuck in forever. I'm making some changes now to iron them out. It will come in a patch very very soon (today or tomorrow).

Just out of curiosity, how many attempts have you done in Zone 4?

Might be my 8th ? I been trying with the shortcut a bunch of times because i would just like to get to the ending in case there something more after the ending and also hoping the "missions" select from zone 4 will not have me reclimb the hub stage over and over.

As for the meteors, it isn't that they are annoying in themselves but maybe they respawn too quickly ? If there were larger gap between the time they blow up and spawn again, it might be more easy to climb around them, especially when moving platforms cross their paths !

Have you played Zone 4 again since the last update? It's supposed to be more easy to navigate. Maybe that puts the pressure off the meteors a bit?

Really curious to hear!
Last edited by Indiana-Jonas; May 7, 2024 @ 9:18am
Ottawa May 7, 2024 @ 10:47am 
Originally posted by Indiana-Jonas:

It's probably too late now, but could you share your player log if that happens again? It might be something wrong with that seed/level/generation.
Sure, how do we export logs?
Ludolik May 7, 2024 @ 11:15am 
With the shortcut, i finally got through zone 4. I still had some issues with the meteors, i think the level generation should never put moving platforms and meteors together as it is too random whenever you can get through that or not. Also, i feel like having some scattered arrows leading the way to the goal would help a great deal as to where to go and avoid climbing a lot only to reach a dead end.
esiao May 7, 2024 @ 11:28pm 
I've reached lvl 4 and that's my only complain with meteors when they're with another moving mechanic it's not fun. I've had :
- moving ghosts + meteors
- moving platforms + meteors

These were run killers.
Last edited by esiao; May 7, 2024 @ 11:29pm
jun May 8, 2024 @ 4:41am 
the other zones were pretty easy but zone 4 seems a huge step up, ive had maybe 4 attempts so far, ive gotten past the first part of zone 4, and mb halfway through second? idk... would be nice if there was some checkpoint or something and not having to do it again every time you die.
swarm May 11, 2024 @ 12:55am 
The last part of this game is just no fun at all... all the levels are too brutal. Doesn't help that the game has bugged out on me and I've lost all my stamina upgrades and all my gems...
Indiana-Jonas  [developer] May 13, 2024 @ 6:48am 
I'm hearing you guys! It might take a bit get it balanced just right but I think we'll get there bit by bit. Your feedback is really helping. So thank you very much!

I'm rebalancing the pulsing crystals now so that they are not as fatal (reducing the faint time). Cause I feel like those are the main culprit? Since there can be a lot of them. I hesitate to make too many things too easy at once since it could remove too much challenge from the zone.
buddy May 13, 2024 @ 8:47am 
I thought zone 4 was fine personally. If you equip the right totem items it's not too hard
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