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Get the first evolution tome for the XP bonus to evolve units, get tome of revelry for the XP worldmap spell. Once you can recruit the Young Dragons, send them to your Dragon Ruler But only 3 of them.
Combat XP scales so that it doesn't matter wether you have 1 or 4 units, but with 5 or more units in combat the XP gets divided among them.
Well then just kill everything with your Dragon Ruler (who should be able to solo everything if you got the right Warrior build), let the young ones stay back because it doesn't matter for XP wether they fight or not.
With all the combined bonuses, and the minimized XP loss from only having 4 units in that army, it won't take too long to reliably level them up. This works best if you play on very large maps with plenty of stuff to kill. Like sweeping over an ocean region with mostly water elementals and kraken guarding the fishing grounds and reefs, you might be able to do 2-3 battles per turn.
If you want maxed out autobattle faceroll, get drafter hero and tome of evolution. Drafter will get free ranks, tome will give resurgence for units with evolution.
You just go and kill some random marauders and that's it.
Also vault gold wonder can proc evolution chamber, one of the rewards is Forced evolution spell.
The downside, however, is that once they evolve, they get busted back down to novice rank of their evolved form. Meaning you have to go through the process of leveling them up a second time.
Add in stuff like the Draft buildings that give bonus Ranks to drafted units (or your tower that bonus's magical origin summoned units)