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Again, it doesn't quite feel that way to me. Even if 50% is too much, even something like 10% would be better. SOMETHING to make them feel less like a human and more like a dragon should be.
Remember too that these Dragon Lords aren't hatchlings, they're fully-grown and fairly ancient. They should therefore have tougher scales than a hatchling, and significantly more armor (aka damage reduction) than an equivalently-leveled human.
The Wizard Kings are undeniably still human though, with all the weaknesses of a human. Dragon scales should naturally be tougher than human skin, and skin in general.
The initial increase in skin toughness for Dragon Lords wouldn't be from knowledge or experience like the Wizard Kings, but from simple age.
I'd say just being a Dragon Lord should grant you the equivalent protection of a sovereign wearing a full set of Tier 1 armor, and that's before you add on the learned skills which increase it even further.
In that case, perhaps we need to up it another level to the equivalent tier 2 armor.
Meaning that if you want a more tanky dragon, you can take Tough and Resistant for a combined 4 points, then add Hardy on there for an even 5.
+2 Physical Defense, +2 Magic Resistance, and the HP boost on top of that.
And i dont know how you think of someone like Ancalagon or Tiamat from DnD, who is a Dragon God. Since that are not your Typical Dragons. They are Akin to God´s or to some of the most Powerfull Beeings as Slaves of the greatest Evil in that World.
And that impression is fine. Because Dragons are very Powerfull in this Game. Not the Best (sadly, thats something we could argue why they need some buffs, like some more HP, a bit more Damage and Defensive Buffs, like 2-3 Points more from the get go), but Fine. They do good Damage, they can Frontline vs 1-2 Units later on even some more, depending on the Build, Items and so on. But they can Never 1 v 6 or 12 or 18... And Solo whole Armys. Which obviously makes Sense, since that wouldnt be balanced and Fun to Play at all, after the First Initial "Ahahaha how Funny OP that is". It gets boring the Second Time, because it will always be the Same. No Change in Tactics or anything.
Edit: Before the Argument is Made, yes with 90/95% Reduction you cant lose. At least not vs 6 Enemys. Because they would need to do something like 200+ Dmg Per Round Per Unit to get you even in the Dange Zone of dying.
Did that, and it didn't really work.
So about them being gods: My impression was that was exactly what Dragon Lords were. I thought Dragon Lords were supposed to be Dragon Gods, hence the term I used: Dragods.
Counter: The 90/95% reduction in damage would logically be at the extreme endgame and the very highest levels of sovereign/hero, not at the beginning. Level 100, not level 1.
At that many turns in, you'd expect anyone who survived to be a hell of a lot tougher than when they started, dragons included.
Well, of course not, you said you've had a lot of difficulty getting past level 8 with them. But the developers weren't lying when they said Dragons were extremely powerful.
Dragons don't have many equipment slots, because they don't really need them. As they level up and evolve, they get so many passive buffs on top of everything, that adding equipment to the mix would just be excessive.
I said before that the Materium Dragon breath can be upgraded to a point where it completely strips EVERY BUFF from the enemy on contact, which is extremely powerful as an AoE skill.
Nature Dragons can upgrade their breath to apply a healing effect to their allies, thereby completely negating the threat of friendly fire and allowing you to use your breath with impunity.
Also, with the last big update, Nature Dragons now gain the Fey and Plant trait upon their level 8 transformation. Previously, they only gained Plant.
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And these breath weapon attacks aren't small potatoes, either. I double checked their damage a while ago, and found out that they can dish out between 40-50 damage straight out of the gate.
That is 10-20 more damage than a Tier 5 Magelock Rifle, the strongest weapon in the game, and they can cast it in melee range as an AoE.
And compared to the Normal Dragon Units in the Game they Are.
They will also slaughter Caster Godir in Meele.
But you cant just go and Make them "Godlike" as in "They are the Allmighty, or Unkillable" outside of the "Endless Respawn" Mechanic. It wouldnt be fun to play.
Like i Said they are for sure could benefit from some Buffs, be it more Variety Options, a Specific Dragonclass or such Things. But overall they are Fine. Espacially for now.
How this will look when the new DLC Drops with the Giant Ruler and the (if i dont missremember) overwork of the Item Workshop we have to see. Because i fear this will end in a really bad First Parch for Dragons.
I will note that prior to the Tiger Update I did manage to get a dragon to his first Major Transformation. I believe that's level 8, right?
Also, most of the stuff you're talking about is late-game. That's fine, I'm not asking for changes in that.
I'm asking for a reduction in early-game challenges.