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Personally, i am looking more to the accompanying patch that delivers tweaking of the mechanisms of the game after careful consideration by the team.
This has always been a huge gamechanger.
The patches are where the meat is for me. The DLC itself is just more stuff.
I think we will, hopefully some new diplomacy as well.
I've heard that due to the hero rework there wasn't any time to do more. Which is fair.
I believe there will be a underground rework as well, as i heard it mention in the stream for WoW.
Giant DLC: Well it has a dwelling with crystals. So my guess we get crystal creatures from it. Like a crystall ogre, snake etc.
About Archon DLC: Archons as dwelling and the culture probably is more like a counterpart. Or it might be gloomwatch culture.
Eldritch Realms after all got us an order tome to deal with the umbral demons. So why not some evil stuff in archon dlc too? It probably needs some new big bad enemies anyway.
One thing I am almost dead certain of, however, is that if the Archons do make a direct appearance, they are almost certainly going to look drastically different than what they did in AoW1 and AoW2, the only games where they made direct appearances, as they were only present as undead spectres in AoW3. Not only because they already looked very similar to tall, angelic humans, which was a similar reason for the Syrons being retconned into space-fish people (because they looked too much like small, decrepit elves), but they had this whole celestial Grecco-Roman vibe going on, with accompanying glowing skin palette, and, well....
I cannot see a game coming out today where a race of angelic, divinely-chosen super beings whose heavenly mandate is to protect and safeguard all life and the universe being depicted as so uniformly.... pale....
Honestly, as much as I'd like for them to return as close as possible to the original version, I think a great way of sidestepping the whole issue would be for them to look kind of like the creature on splash art for the DLC; a dark humanoid-shape wreathed in swirling energy and clad in golden armour, the only discernible feature being a set of brilliant glowing eyes. They'd still be both angelic and humanoid, otherworldly yet familiar, while avoiding stepping on that whole landmine.
Either way, I am kind of excited. I always wanted to play as a giant/giants, even in previous games, and the Archons were always one of my favourites, so I'm glad they're making some kind of return. I missed them in AoW3, and was wondering where the Hell they went this whole time.
Anon wasn't very pale. I wonder if the culture or form we get is Archon in nature. High culture and Order tomes basically already recreate the Archons from the first two games anyway. The writers seem to have backed themselves into a corner a bit by showing that high culture human in 4 are decidedly NOT Archons. I am very curious how they are depicted and if they will be playable. Some kind of dwelling is probably the best way to go.
On a more serious note I would be surprised if the new Archon culture was unironically regurgitation of High culture. Although High culture itself tends to not play as a "good" faction anyways despite the developers heavily implying as much. IE:
1) High Culture gets its soonest and; arguably best, bonuses at "Neutral." With incentive being to stay neutral for the massive economy boost OR to transition into max Evil lategame.
2) Oathsworn Righteous does the good alignment mechanic thing better than High Culture. They even get spirit damage + Stability bonuses (iirc... Can't check ATM).
Addendum:
I suspect for High Culture to feasibly use the high alignment bonuses in a practical way they would either have to be like Oathsworn and allow iterative bonuses OR start at 100 alignment as a baseline. It just takes too long to reach 100 alignment to start getting any culture benefits.
Addendum2: Different baseline alignments for "High" culture would be one way to have all three paradigms represented. IE basically split it into 3 subfactions like Oathsworn.
Not with AoW4, at least. It's almost completely different from the previous games.
True, he was not, having that whole 'Magic Morgan Freeman' thing going for him. But he was also specifically stated to not be an Archon himself, only a powerful wizard of such virtue and nobility that the Archons willingly chose to serve him, much as they did with Archmage Gabriel.
I know you're joking, but I would actually prefer something along those lines. With what happened to the dead archons in AoW3, and with what we've seen happen to some other characters in AoW4, I think it would be an appropriate twist if the Archons end up being corrupted into an evil force when they finally return.
Materium has been struggling to ever succeed on it's own for a long time, and the hero rework made a lot of the tomes lose a lot of luster. For example, artificer losing Golem Assistant makes the tome significantly less of a power bump.
I agree. Between High, and Oathsworn it feels like they already covered all the culture ideas they could use for Archon's. I was expecting an Archon leader instead to be like a Paladin counterpart to the Eldritch Sovereign. But apparently were getting a culture according the dlc description.