Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good news is the Empire, and Ashes DLC makes it sound like we are getting some kind of pushback against the Godir. It mentions fusing technology with magic to fight back.
If you want you can check here
https://forum.paradoxplaza.com/forum/threads/tomes-of-magic-info-compilation.1566567/
It has all the Informations the community has about known tomes.
To get stuff more in the direction of the warlord, rogue and juggernaut classes from AOE3.
It would be a great loss if we don't get much of that back through tomes.
It does look like several of the class mechanics from AoW3 return in AoW4 via the Tomes. Warbreeds come from a T3 Chaos Tome( of Devastation), Theocrat empire upgrades/spells have analogs in the Order Tomes, etc.
Otherwise, I think a lot of it comes down to abstraction. For example, I have a buildcraft of a Feudal human empire that takes Pyromancy as their first pick because it gives them access to flaming arrows - I have zero interest in the fire elementals and have no plans to use them(and there's nothing that will force me to either).
Dreadnought is coming in 2nd dlc, as of rogue-I've been wandering myself. Maybe it's in the 4th eldritch dlc, but its contents are kinda vague right now. Or they'll make up smth new entirely
Either way I do very much look forward to the game. This is just something I couldn't help but notice.
I feel rogues will be more like the Diablo or WoW type, with shadow magic, than D&D, with, er... sneak attack once per turn and one more bonus action?
But joking aside, I feel a game where you always have magic tomes will invariably depend on magic for balance. Of course, some books will be more relevant to buff units, etc, but in the end of the day a rogue is a unit, not a whole society - and there's a lot of tools outside of the tome system to make a nation's rogues better - I.E, sneaky and quick reflexes perks, shadow walkers society trait, etc.
Frankly I can't wait to start experimenting and creating those nations :)
Based on last stream, I don't think the game has classes this time around. Seems we have more freedom and leeway with choosing our leader's skills at leveling up. Notice how Trixie was able to choose Lightning Weapons and several martial class abilities, even though Mystics primarily focus on ranged attacks and casting spells.
As mentioned though the DLC Empire and Ashes seems to be hinting at an AoW Dreadnought like culture/tome(s) more along the lines of Magitek in 90s FF games:
I mean, if you went through the shadow gate to learn powerful secrets of magic, got trapped there for who knows how long, then came back only to focus on science and technology, you kind of wasted your time.
For those wanting a path that focuses more on the physical side of things, the Materium Affinity seems to be the way to go. In addition to Enchanting, it's also got tomes of Siegecraft and other research that focuses more on physical enhancements.
You can choose materium tomes, which focus on artificing and manipulating physical matter. You can hold out for Empires and Ashes, when the Dreadnought elements from the last game are likely to bequeath quasi-magical tech.
Or you can cut your losses and realize magic's a fundamental cornerstone of this installment and play a game that can give you what you're asking for, which, in the circumstances, seems a little silly.
A reasonable person won't expect to avoid using magic in a game where the fundamental conceit is that you are playing a wizard.
Not at all unreasonable to expect some of that to be non magical.
And the fact that the devs are looking to add precisely those back in with one of the dlcs just proves the point.