Age of Wonders 4

Age of Wonders 4

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Chosen Destroyers is to weak trait to pick up.
Firstly you lose ability to get more cities and locks out other means of winning game than alliance or conquest.

Secondly not enable to build magic towers or what you call those things to magic victory also limits greatly your magic potential and tech gain.

Thirdly your blocked and penalized all means because you have single city. For sample your hero maintenance is greater, Less potential recruit ability, Your outposts always costs 10 gold to maintain and accessing new resources cause lot of expenses to get access to. Like one game i had 40 outpost in large map order to move fast and to access magic resources what then limited my armies 1/2 on brutal difficulty.

Lastly your capital is still same type city as rest of players. So this means your limited to population cap of 30 and cannot ever compete with normal multi city design.

Your must wonder how awesome is benefits what you get for talent like Chosen destroyers? Each time your capture city you can only raze city and get permanent recourse gain of +40 gold +20 mana and knowledge.... owning One city gives 10 more than benefit gives. You may unlock extra +20 gold gain for chaos affinity tree each time you raze places. But its late on and benefit is lack cluster as order to compete enemy nations you need always keep aggressive game play to max your economy. Again if you manage to do so. Greater question is why pick this traits when normally you can do more than same earning more and less problems in city building than role play... I mean in stellaris if you pick trait what limits option there is benefits doing so. Also you lose all factions -300 relations here.

Personally that benefit from razing cities need to stack differently. Maybe even have each stack you raze cities extra tier based razing system. Once you raze 10 cities that normal benefit is far greater. Even maybe unlock main city benefits as you raze cities what allows you unlock more limited building what normally is not possible. Maybe even increase pop cap. As passive. Like if you burn on ground 10 city's you may build all magic victory buildings on main city

Also in bigger picture game also has lot of bad economy system around. Like there is no way take out enemy indirect means... Ai is less prone to economic issues and finally AI cheats multiple fronts like maintaining bigger armies than you with less city size. Fact is NPC marauding nations ignore AI nations. I have seen to many times this happen. One game i had one city have 10 marauder caps next to their city and nothing happens. When main purpose is to have tactical ability to attack enemy nation. Not even speaking Brutal difficulty changes.
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Showing 16-30 of 42 comments
Багряный May 15, 2023 @ 9:13am 
Originally posted by \Forever Alone/:
Originally posted by Veresh1989:
You're wrong. For an evil Chaos culture, this is a very strong trait. Especially since the AI is now useless and there is no point in vassals. As a result, due to this trait, you quickly develop and gain dominance

And i say bullocks. You get same or less benefits from this traits compared normal evil nation made around slaughter. There is lot of traits involving killing enemy´s get tech and going for raze city´s with 40, 20, 20 is bad benefit when you can from stock get like 200 science and money each city conquered and owned as normal. Even picking each killed unit gives city size or money is better than this.
That's the point, these permanent bonuses add up and the more enemies you have, the faster your economy grows.



Originally posted by Raelic:
Originally posted by Veresh1989:
You're wrong. For an evil Chaos culture, this is a very strong trait. Especially since the AI is now useless and there is no point in vassals. As a result, due to this trait, you quickly develop and gain dominance
Vassals still give you recruitment points, which is pretty strong. But yea, the AI is terrible.
At this stage, bonuses from destruction, give more than a passive vassal.
\Forever Alone/ May 15, 2023 @ 9:16am 
Originally posted by Veresh1989:
Originally posted by \Forever Alone/:

And i say bullocks. You get same or less benefits from this traits compared normal evil nation made around slaughter. There is lot of traits involving killing enemy´s get tech and going for raze city´s with 40, 20, 20 is bad benefit when you can from stock get like 200 science and money each city conquered and owned as normal. Even picking each killed unit gives city size or money is better than this.
That's the point, these permanent bonuses add up and the more enemies you have, the faster your economy grows.



Originally posted by Raelic:
Vassals still give you recruitment points, which is pretty strong. But yea, the AI is terrible.
At this stage, bonuses from destruction, give more than a passive vassal.

Why vassal when you can cap. That is whole point. Having those cities is bigger benefit that razing them. With other trait like each magic note gives 5 everything in domain perk you earn more than razging cities. Even attempting to use lot of outpost to collect importat buffs. Just negates money benefits really fast. Even more bigger maps you need these to quick move.

This traits is okay for easy difficulty as having mayhem fun as trait its less viable.
\Forever Alone/ May 15, 2023 @ 9:23am 
Like whole points of whole discussion is benefit stacking is to weak for alterative benefits if you read whole post you see what you lose. Its not worth having this perk for those benefits like having all three magic seeds. Like this trait is clealry this is funny trait with out thinking what all it loses and what system causes expenses for it. Like having one extra hero negate your raze money benefit. Now that 20 mana is like single buffet unit.
Safir May 15, 2023 @ 9:37am 
Originally posted by \Forever Alone/:
Originally posted by Veresh1989:
That's the point, these permanent bonuses add up and the more enemies you have, the faster your economy grows.




At this stage, bonuses from destruction, give more than a passive vassal.

Why vassal when you can cap. That is whole point. Having those cities is bigger benefit that razing them. With other trait like each magic note gives 5 everything in domain perk you earn more than razging cities. Even attempting to use lot of outpost to collect importat buffs. Just negates money benefits really fast. Even more bigger maps you need these to quick move.

This traits is okay for easy difficulty as having mayhem fun as trait its less viable.
Capturing a city of a different race causes the stability to drop, which means lower output, and now you have an extra city to defend and upgrade which may not have the best provinces, and takes up a city slot.
\Forever Alone/ May 15, 2023 @ 9:44am 
Originally posted by Safir:
Originally posted by \Forever Alone/:

Why vassal when you can cap. That is whole point. Having those cities is bigger benefit that razing them. With other trait like each magic note gives 5 everything in domain perk you earn more than razging cities. Even attempting to use lot of outpost to collect importat buffs. Just negates money benefits really fast. Even more bigger maps you need these to quick move.

This traits is okay for easy difficulty as having mayhem fun as trait its less viable.
Capturing a city of a different race causes the stability to drop, which means lower output, and now you have an extra city to defend and upgrade which may not have the best provinces, and takes up a city slot.

There is building what removes all negative issues. Also if you take aggressive nation as play style you earn income that allows quacking build most of these buildings. City´s stack later on 10x more than razing 40, 20, 20.... I have not seen 1000 income single time as raze build. Only with citys what produce that income. Also city´s can benefit from stacking buildings what again raze nation loses. Like astral relay. I don´t know all other massive benefit buildings you can build other city when your limited that 30 are space in stock city. Also each time you raze city you lose ability collect those extra resources next to them. Like extra mana etc.... Like once you get earth tomes your can with 4 turns max out city as building wise. Not even speaking dock nations... each land owned in sea 6 points of money, production, food.....
\Forever Alone/ May 15, 2023 @ 9:46am 
Like razing 6 city´s gives you 160 gold. 120 mana and knowledge.... My base city makes more than that.
GrandMajora May 15, 2023 @ 10:25am 
Originally posted by \Forever Alone/:
Like razing 6 city´s gives you 160 gold. 120 mana and knowledge.... My base city makes more than that.

Chosen Destroyers gives you a permanent boost to your income for every city you raze.

+40 Gold
+20 Mana
+20 Knowledge

So after razing 6 cities to the ground, you get a permanent income bonus of

240 gold
120 Mana
120 Knowledge

------------------

And the Perfectionist Artisans trait gives you an extra +5 gold in addition to the normal effects for every city structure you build. Meaning that your gold income will quickly begin to outstrip everybody else on the map, if you stay on the offensive.
\Forever Alone/ May 15, 2023 @ 10:29am 
Originally posted by GrandMajora:
Originally posted by \Forever Alone/:
Like razing 6 city´s gives you 160 gold. 120 mana and knowledge.... My base city makes more than that.

Chosen Destroyers gives you a permanent boost to your income for every city you raze.

+40 Gold
+20 Mana
+20 Knowledge

So after razing 6 cities to the ground, you get a permanent income bonus of

240 gold
120 Mana
120 Knowledge

------------------

And the Perfectionist Artisans trait gives you an extra +5 gold in addition to the normal effects for every city structure you build. Meaning that your gold income will quickly begin to outstrip everybody else on the map, if you stay on the offensive.

Also that perks with any other perk so it still does not change fact its useless as it does not scale up like city does. Like this perk does not remove offensive war with out justification penalties. My single max city has currently gold +368 mana +420 knowlage +154. Now if if i had 6 of these my income would be way better.

Also this city is razing build city. This mean its way more limited compared to normal city access. Like i cannot benefit from astral relays lot more. I need to take out 8 citys to compete other metropolis. That is lot of razing. I agree as passive increase its good. But its not really matter if your winning war. Enemy is not going to deny your income in this game if your razing 10 citys from them.
\Forever Alone/ May 15, 2023 @ 10:34am 
If this perk did more reduse expenses of maintainging multitude heros and other stuff. It would be viable. Not currently its more of shooting own leg off. Then saying i´m getting medical insurance.

Remember your hero cap does not increase. It causes each hero +30 gold. You cannot get stacking benefits from citys. You cannot get magic seed benefits than 1. Order to collect special resources you need to make outpost each take 10 gold.

Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.
Last edited by \Forever Alone/; May 15, 2023 @ 10:37am
chronobomb May 15, 2023 @ 10:44am 
I watched this mp match. Chosen Destroyers vs Wightborn and the undead owned the Chosen destroyers.

https://www.youtube.com/watch?v=YMHl557QoOg&t=1s
GrandMajora May 15, 2023 @ 11:02am 
Originally posted by \Forever Alone/:
Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.

Are you familiar with the 'Zerg Rush' strategy?

It originates from Starcraft, a game by Blizzard, and refers to a strategy in which players would mass produce Zerglings (since they spawn 2 at a time), and then proceed to attack the enemy players who were still struggling to get their army up and running.

That's basically how Chosen Destroyers are supposed to be played. You go straight for the throat as fast as you can. The trait gives you massive penalties to your relationship with other cities, because you're not supposed to have one. You came to this realm with the intention of killing everything you came across.
Last edited by GrandMajora; May 15, 2023 @ 11:02am
\Forever Alone/ May 15, 2023 @ 11:29am 
Originally posted by GrandMajora:
Originally posted by \Forever Alone/:
Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.

Are you familiar with the 'Zerg Rush' strategy?

It originates from Starcraft, a game by Blizzard, and refers to a strategy in which players would mass produce Zerglings (since they spawn 2 at a time), and then proceed to attack the enemy players who were still struggling to get their army up and running.

That's basically how Chosen Destroyers are supposed to be played. You go straight for the throat as fast as you can. The trait gives you massive penalties to your relationship with other cities, because you're not supposed to have one. You came to this realm with the intention of killing everything you came across.

No ♥♥♥♥ sherlock. Its not that good for that strategy as you can activate more other means. I just some reason lost my game after score win when there was only 1 city standing. Razed like 15 citys and still some NPC medium earned more score to win game.
Safir May 15, 2023 @ 11:32am 
Originally posted by \Forever Alone/:
If this perk did more reduse expenses of maintainging multitude heros and other stuff. It would be viable. Not currently its more of shooting own leg off. Then saying i´m getting medical insurance.

Remember your hero cap does not increase. It causes each hero +30 gold. You cannot get stacking benefits from citys. You cannot get magic seed benefits than 1. Order to collect special resources you need to make outpost each take 10 gold.

Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.
That’s why you have to attack any nearby cities ASAP before they can build any defenses, and then you can use the city ruins as bait for other empires to farm cities.
\Forever Alone/ May 15, 2023 @ 11:42am 
Originally posted by Safir:
Originally posted by \Forever Alone/:
If this perk did more reduse expenses of maintainging multitude heros and other stuff. It would be viable. Not currently its more of shooting own leg off. Then saying i´m getting medical insurance.

Remember your hero cap does not increase. It causes each hero +30 gold. You cannot get stacking benefits from citys. You cannot get magic seed benefits than 1. Order to collect special resources you need to make outpost each take 10 gold.

Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.
That’s why you have to attack any nearby cities ASAP before they can build any defenses, and then you can use the city ruins as bait for other empires to farm cities.

Again. That is only possible in small maps and if your playing normal difficulty. Moment you go high difficulty your going not survive long that way.

But again. I have said way more negatives than people saying kill more cities. Again. Order to activate greater benefits as raze maniac you need to do like 20 citys burned. When 4 citys capped and made metropolis does more. Again i´m not saying it cannot be done you raze early on 10 citys. But this stradegy relies on you having cities to take out close. While ignoring lot of benefits what this strategy uses is same stock ones from all other nations.

Again this build would be viable if they adjusted some limitations. Like once you raze city its permanently removed spot. Hero cap is not thing as city count but more citys your raze. Larger capacity increases. Like small things like this would all ready on my mind be. Thats nice. Like drop 5 gold price outpost maintaining... Like some small stuff like this it would be more viable.

Also remove negative imperium system when attacking lacking justification enemy nation. You are chosen destroyer. I had like 2 points income because wars.
\Forever Alone/ May 15, 2023 @ 11:43am 
Also not speaking other scalability issues this pure 40, 20 20 cause depending of map type.
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Date Posted: May 15, 2023 @ 7:39am
Posts: 42