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At this stage, bonuses from destruction, give more than a passive vassal.
Why vassal when you can cap. That is whole point. Having those cities is bigger benefit that razing them. With other trait like each magic note gives 5 everything in domain perk you earn more than razging cities. Even attempting to use lot of outpost to collect importat buffs. Just negates money benefits really fast. Even more bigger maps you need these to quick move.
This traits is okay for easy difficulty as having mayhem fun as trait its less viable.
There is building what removes all negative issues. Also if you take aggressive nation as play style you earn income that allows quacking build most of these buildings. City´s stack later on 10x more than razing 40, 20, 20.... I have not seen 1000 income single time as raze build. Only with citys what produce that income. Also city´s can benefit from stacking buildings what again raze nation loses. Like astral relay. I don´t know all other massive benefit buildings you can build other city when your limited that 30 are space in stock city. Also each time you raze city you lose ability collect those extra resources next to them. Like extra mana etc.... Like once you get earth tomes your can with 4 turns max out city as building wise. Not even speaking dock nations... each land owned in sea 6 points of money, production, food.....
Chosen Destroyers gives you a permanent boost to your income for every city you raze.
+40 Gold
+20 Mana
+20 Knowledge
So after razing 6 cities to the ground, you get a permanent income bonus of
240 gold
120 Mana
120 Knowledge
------------------
And the Perfectionist Artisans trait gives you an extra +5 gold in addition to the normal effects for every city structure you build. Meaning that your gold income will quickly begin to outstrip everybody else on the map, if you stay on the offensive.
Also that perks with any other perk so it still does not change fact its useless as it does not scale up like city does. Like this perk does not remove offensive war with out justification penalties. My single max city has currently gold +368 mana +420 knowlage +154. Now if if i had 6 of these my income would be way better.
Also this city is razing build city. This mean its way more limited compared to normal city access. Like i cannot benefit from astral relays lot more. I need to take out 8 citys to compete other metropolis. That is lot of razing. I agree as passive increase its good. But its not really matter if your winning war. Enemy is not going to deny your income in this game if your razing 10 citys from them.
Remember your hero cap does not increase. It causes each hero +30 gold. You cannot get stacking benefits from citys. You cannot get magic seed benefits than 1. Order to collect special resources you need to make outpost each take 10 gold.
Biggest issue is. If your not managing to raze enemy citys. Your going to have hard time increase income. Even more those benefits what could help you are accessable to everyone one. Like each war increases income. Killing enemys give money and knowledge. This trait alone is more negative than benefit.
https://www.youtube.com/watch?v=YMHl557QoOg&t=1s
Are you familiar with the 'Zerg Rush' strategy?
It originates from Starcraft, a game by Blizzard, and refers to a strategy in which players would mass produce Zerglings (since they spawn 2 at a time), and then proceed to attack the enemy players who were still struggling to get their army up and running.
That's basically how Chosen Destroyers are supposed to be played. You go straight for the throat as fast as you can. The trait gives you massive penalties to your relationship with other cities, because you're not supposed to have one. You came to this realm with the intention of killing everything you came across.
No ♥♥♥♥ sherlock. Its not that good for that strategy as you can activate more other means. I just some reason lost my game after score win when there was only 1 city standing. Razed like 15 citys and still some NPC medium earned more score to win game.
Again. That is only possible in small maps and if your playing normal difficulty. Moment you go high difficulty your going not survive long that way.
But again. I have said way more negatives than people saying kill more cities. Again. Order to activate greater benefits as raze maniac you need to do like 20 citys burned. When 4 citys capped and made metropolis does more. Again i´m not saying it cannot be done you raze early on 10 citys. But this stradegy relies on you having cities to take out close. While ignoring lot of benefits what this strategy uses is same stock ones from all other nations.
Again this build would be viable if they adjusted some limitations. Like once you raze city its permanently removed spot. Hero cap is not thing as city count but more citys your raze. Larger capacity increases. Like small things like this would all ready on my mind be. Thats nice. Like drop 5 gold price outpost maintaining... Like some small stuff like this it would be more viable.
Also remove negative imperium system when attacking lacking justification enemy nation. You are chosen destroyer. I had like 2 points income because wars.