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https://discord.gg/wXvfEsmdv9
Anyway my experience with multiplayer (online not hotseat, though we play on the same local network, so I wish it just had LAN play) is that it's extremely broken right now and is hard to enjoy except in short matches on small maps. Performance is worse than singleplayer, there are frequent desyncs, there are bugs that will cause the game to freeze and make you revert the round to get it playable again. It feels like a bad early access game.
I suspect that's a big part of why the servers always seem so empty.
As far as 80 turns goes, don't expect to get that done in an hour. Even assuming the game worked flawlessly, player turns are a lot slower than AI turns. If you do want to play multiplayer I'd suggest doing it with people you know (a few patches from now) so you don't have to worry about them getting bored and giving up half way through, and just accept that a match can go on for quite some time. Of course since it's turn based you don't have to be there doing all of it in one go.
https://s.team/chat/fisbY6Tu
but yes also should join dreads discord group
Really? I haven't seen that option at all. I have to sift through a bunch of afk lobbies to find one that A) I can actually connect to, and B) isn't using mods.
At least the devs were nice enough to include a feature that tells you which mods the host is using.
Watching someone else's battle as they play it tends to result in desyncs, which the game handles well but it's still annoying. Basically you have to watch the battle replay up to the last move made when the desync happened.
Play by email... why don't we just go back to using dial up internet while we're at it?
This is not as outdated and caveman-like as you would expect. The way it works is that everyone gets put into a normal game. You can all take your turns either simultaneously or classic turns.
If someone takes too long, or you have something to do. You leave. It will email you when it is your turn. At which time you just log back in and take your turn.
That or you remember to check back in in like, 30 minutes.
If everyone is present it runs just like any normal game. There's just the option to go do something else while you wait. Which helps a lot in multiplayer, since often people do not have time to finish a game. This allows you to continue whenever you are free instead of having to plan out another date/time for everyone to meet up and continue.
I've played three multiplayer games thus far. Mostly using Dread's discord server, since you kinda need to plan this stuff out of the game.
Playing against a player is drastically different from a bot. On the one hand, they don't cheat out massive armies like bots do. Your armies will generally be the same size.
On the other hand they are actually smart. My strategy that can take on endless AI stacks with zero losses buckled against just three stacks of an actual player. I still won, but not without heavy losses. Because the player caught on to the strategy immediately and within two turns (in combat) was already moving to counter.
I might have actually lost if I hadn't pulled it off with perfect timing. I was fighting a mystic culture player. They were attacking me and winning. Until I got the last buffs I needed for my strategy and built up a counterforce. And even then, I waited. Staying on defense in my city. Psyched him out by saying I had a lot more forces hidden in the trees. (Nature affinity with forests concealment on all units. And my entire domain was forest.) He hesitated on his invasion, and I finished building a spelljammer. The exact turn I finished the spelljammer was the turn I rushed out to hit his army. So he had to face my newly buffed army, without spells. Which really hurts when you're a mystic culture wizard king. You will never see that sort of strategy from bots. But I would assume this is common for players as I figured it out and I'm not great at strategy games.
Multiplayer can have desync issues. All you need to do is press reload to fix this. If the desyncs are happening constantly make sure everyone is on the same branch of the game. Mixing beta branch with base game will break multiplayer.
And you will never need to get your turns below one minute. Maybe in the early game, sure. But as the game goes on nobody moves that fast.
Games usually will not be finished in one play session. Usually it takes multiple. (Simultaneous turns are much faster, but still more than one session.) So either turn on PBEM, so after the session ends you both can just play your turns any time you want. Or leave PBEM off and then you must plan a date/time for everyone to continue.
What about the individual battles? I assume they all will have to be on auto-resolve, right? Because otherwise I am not sure how that would work.
And then, back to the timeframe, now, not so much in minutes, but in days. Have you already completed a game? How many days did that take for you?
Is there kind of an agreement about how much time investment is considered polite?
I could imagine if I played against someone who only finishes a single turn every other day or so, I would be quite annoyed, but then I also don't want to be glued to the screen constantly, just to not make someone else angry.
I am aware, that no one reading this is somehow magically connected to an uebergestalt of gamer consciousness, so maybe just note your personal preferences. How much time of your day do you invest in one match how much time investment would you expect from an opponent?
Also, for practical reasons, is there a messaging option to reach my opponent, exactly to communicate about timing, etcetera?