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Wizard Kings really shine when you pick society traits that reduce the costs of summons by 50% and or Global Enchantments.
You should go heavy in mana and research generating structures.
Make sure you have good summons available at most tiers.
It's no joke when you summon powerful stacks out of thin air.
Thx for the many answers, you are great!
10% mana vs 10% gold. As you can buy units with either you should be able to balance these two together. So I would cancel these out, but feel free to argue the toss.
+20 Stability for Challenges this is going to give you +5% food, build and draft most of the time. This is big IMHO.
Better free cities relations for Challengers. Well if you are just going to conquer every free city you meet with might then this is useless. But otherwise assimilating free cities quicker can only help your economy; as you get their stuff quicker.
Casting points and over-channel. Wizard kings can win tougher tactical fights than champions with fewer losses. Of course champions can argue that they can take larger losses and field bigger armies due to their better economy. Still wizard kings do not have to wait so long to take out those tough ancient wonder guards and such stuff.
So maybe choose champions if you intend a peaceful game, and wizard kings for a aggressive game. Or alternately decide which you would rather roll play or which has better looking gear or what not.
When I play with my Champions I normally go feudal or high. If feudal I go for Imperial plus Runesmith. The first Free City will be assimilated. Most of the Time another Free City declares war on me, I think it is related to my Game settings. This City will be conquered. When the Map has still free space I settle or when not I go for my first real war. Normally I´ve 4 Cities quite early. Then I´m free for different Victory Types.
When I go with high, then ofcourse you can take chosen uniter and banner lord. then you defend most of the time
One difference is cosmetic/roleplay....Say for example.. i made "The Everloving Mother" (WK with a human form). She adopted a faction of Halflings and plant her seeds love of into them (chaos/nature). Then these little love-able shorties are now rampaging around the map killing, eating and enjoy their desires. xD Beastkin, Revel blood and im planning to get the racial transformation that looks like it gives tentacle arm/arms?
To give you an example if you have spells that apply multiple debuffs in 1-hex aoe, then you can use those twice, and send in a Chaos Eater to one shot everything around it. EZ PZ.
This lovely :) - yeah roleplaywise you can do a lot and I love it. I don´t know why are so many people complain about a lack of varity. I mean I´ve created Wolf-Riding Halflings as Ruthless raiders...come on
And yeah, champion is still way better. It makes no sense to chose it but I have to because it's just strictly better. :(
There's a aspect of wizard kings that hasn't been mentioned. If the opponent built a spell jammer, the wizard king's spell casting gets shut down. With a wizard king's double casting you'll likely go all in on spell casting so spell jammers are really annoying for a wizard king. Champions though, since they don't get double casting there's no reason to not equip him with a crossbow, a spider mount, and a phase cloak. Teleporting every other turn, shooting webs and bolts. You have to get lucky with the event that rewards it or if you have a dead hero equipped with one in your crypt you can sell the body and get its stuff.