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This game sold on the idea of race costumization.
Once you did what little costumization you could you got bored.
It is the same reason supreme commander is awesome to this day and planetery anilation is boring.
Too much of the same feeling.
Have fun with your next game and try this again when the dlc is out.
True, they spend too much money on cool things for casual audience, like customisation and race transformations, but not enough money/time to actually create interesting gameplay, and fixes for ai/performance. I doubt Dlc will add anything worthy, prolly just more shiny transformations and stuff like that.
I even went through the trouble of making a paradox account, hoping to share my custom factions with other players online.
Only to find the multiplayer scene is practically dead in the water. In the 100 hours I've been playing this game, I have only managed to get into a total of 2 multiplayer games. One we had to quit because of how late it was, and the second one, my opponent quit because of 'wife aggro' a few turns into the match.
Be strong, brother.
Yep, this game might not be for you then. This is strategy game where you master your skills and make decisions. The fact that you know all possibilities makes you a more efficient player.
Consider it a game like chess. Yes, you can eventually learn how all pieces move. However, chess just start here, it's not like I've seen them all. İn order to enjoy the depth of the system, you need a better understanding of the game.
My take on that is while chess rules are extremely simple ("little content"), every single decision that player makes is detrimental to game outcome. People play chess for the strategy, not for how figures look.
In the meantime, AoW4 with it's "infinite variability" is anything but chess: your individual decisions (picking one buff over another for instance) mean very little because they are but a drop in the ocean. They just don't change targeted units in a detrimental way.
Shamefully weak direct damage spells just add insult to injury - Ancient Wizard who accumulated enough power over millennia to be proclaimed the God of Fire itself not being able to oneshot a freaking peasant is an epic fail.
I really enjoy the gameplay quite a bit. I like how the combat works, and I quite enjoy playing a game of 150 turns, usually getting the score victory. It's a good length for a game, ensures it won't last too long and I can try to get other victories before then.
Each culture plays quite different and I love mixing and matching different culture traits and affinity focuses. It can change each game a lot and it's interesting to figure out which combinations work better than others.
I honestly think I will play it more than Age of Wonders 3 by the end of the year, and I played that game about 300 hours.