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Also I don't know how it's bad, they are just a source of income for you
A decked-out enemy hero, at least, gives some form of challenge (sometimes) - without them those AI factions would be even more a push-over and you could end the game right after the first 20 turns, so to speak, after you killed their initial set of heroes. Not just because of lack of challenge (what challenge?) in battle - but because it would hamper the AI in regards to wonders and other places that need a hero to interact with.
Nah, it's fine as it is.
Due to the nature of the AI capability (or rather lack therefore).
I thought one per turn was only on brutal. At easier difficulties it was 1 per few turns.
But i agree that late game managing this pile of heroes become cumbersome. Maybe devs should improve prison/crypt screens so you can see each hero equipment without inspecting him so you can quicly decide should you kill / sell him to get items or just leave it to produce mana/knowledge.
On long games I end up with a few hundred in my crypt, squeezing a hefty amount of knowledge and mana out of them.
It makes the AI slightly better as an opponent, too. By endgame their heroes are usually decently geared and leveled. This way you're not always fighting naked, low level heroes.
I'm not sure who is buying all of my piles of wrung out corpses but I'm grateful to them.
So you could simply not execute captured heroes while the war is still going.
BTW the most essential part about a hero is not the hero himself - but the fact that you need a hero to start a siege. So no heroes, no worries about leaving towns unattended. Armies without a hero can at most pillage some provinces which only take 2 turns to repair.
Which would be stupid. Just say "I want to win easy". Then go play easy!