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You can start with a Splitterling (can't remember if it's the mature version or not) in combat, by adding the Umbral Disciples societal trait to your Eldritch Sovereign faction (Tyrant's Retinue), and others by making deals with Umbral Dwellings and gaining access to the special Umbral Demon summon spell (will summon anything but the Tyrant unit I believe at random).
Starting with 2 free ticking time bomb units for 20 AoE damage counting as a melee attack and then at level 12, getting a T3 tanky Abomination fighter unit replacement at the start of combat is nothing to sneeze at.
If you want to go full Eldritch Sovereign Summoner, you have to invest in it and not automatically get it by just being a Flesh ES.
Actually my gripe with the Flesh line (Nature/Shadow), is that it's a bit too Umbral demon thematic in the end for me, causing a thematic conflict sometimes with some ideas in trying to create a Nature summoner or Fey like Sovereign puppeteer that doesn't use Umbral demons. That said there's already issues with that when it comes to ES not getting Feytouched access and other types (except that most of their abilities always hit so Clinging Mist isn't to much of a hassle, but that's a different topic :p :P).
So if you were going to build a Puppeteer focused build that doesn't really want those splitterlings popping up for thematic reasons, you're forced to have them, usually making the idea darker and more evil. Or go down the less affinity thematic Mindbreaker line (Order/Shadow affinity) for a prankster ES that messes with peoples minds more, but less nature and more order affinity.
Again sort of intentional both in balance and theme.
An Eldritch Sovereign at its core is a playable Lost Wizard which is more about forbidden/forgotten magics and rituals, than mimicking the Umbral Tyrant.. Flesh gains minimal access to Tyrant like mechanics, but if you want to go full Umbral Tyrant ES build you need to go Umbral Dwelling friendship and maybe Umbral disciples for good measure.
The umbral dwelling first has to be enabled so its not accessible all the time and when it is accessible you only get acess to the juggernaught. the rest of the options from the dwelling are spells to help deal with the gloom effect if i recall correctly.
which in total gives you access to 3 separate units 2 of which are only alive for 3 turns and only with your lord.
their are 10 different umbral demon types and we get acess to 3 of these for a limited 3 turns with no way to summon more (Splitterlings, fleshlings and abomination) Or the juggernaught from a not gurranteed dwelling that you have to negotiate with and gives you a spell to summon one unit and from the tome you get the umbral mistress to be fair is quite nice to use.
That leaves 6 other umbral units we cant even play with meanwhile chaos players get the demon gate tome and can play with all 8 demon options from various tomes or spells "Tome of the Demon Gate" or "tome of revelry" Ect.
im just saying starting with a few extra timed units is not strong to the point you shouldnt have options to use these other units in your armies like other tomes get acess to.
Good points. It would be more interesting I think if it was a random pool of lower tier Umbral unit's (with a higher chance of Splitterling for example). Then the level 12 upgrade opens access to a random pool of higher tier Umbral units.
The real question is, where does the Astral Sea end and the Umbral Abyss/Void begin? That's actually sort of a serious question after playing/looking at the lore in the Eldritch Realms Story Realms. In a way the Astral Sea could be a galaxy (Inner Worlds) like formation and the Void/Umbral abyss is the void in between, turned sour by the imprisonment of the Eidolons (including the Shadow Eidolon which was replaced by the corruption of Urrath's void power... I think. The actual original Shadow Eidolon is the one helping us in Arcalot through Sundren that when conquering Umbral Infestations/dwellings, turns the Umbral realm to frost/original shadow realm??.
If I understand correctly, these are unlocked through choosing certain evolutionary paths with your ruler.
I know that the Fleshcrafter route is supposed to grant you access to at least one of them. I haven't tried Mind or Cosmic route yet, so not sure which ones unlocks what.
EDIT: I forgot to mention, the ascension trait was primarily not about that summon. It was about the treacherous reflection spell. The way the trait was formatted seemed similar to how a lot of the bonuses that the ES gets have multiple aspects.
Here's the list form the Dev Diary which is the easiest place to get the (basic) info from really:
https://store.steampowered.com/news/app/1669000/view/4173227802691355228
Edit:
Yep:
ASCENSION: SHADOWSHAPER
SHADOW MIRROR
Always Hits, single Action. 3 range
Create a Treacherous Reflection of target enemy unit.
Cannot target Heroes, Combat Summons, and Mythic Units.
Summoning - Once per battle
Tome(s) Researched : Tome of Corruption
https://minionsart.github.io/aow4db/HTML/Search.html?search=ascension
They CAN come from the umbral abyss, but it's well established that just the regular astral sea can mess up people who've been lost in it for too long.
The impression I got is just that it's a corrupted part of the astral sea.
There's some of that all over the place for a whole host of things though. Like one of my pet wants is a golem mount and I found out yesterday there's actually a severing golem mount in game as a drop lol.
But specifically with units there are many throughout the game that require similar effort (not as hard of course) to get access to them via Wonders/Vassals and can't be obtained anywhere else save for a random creature reward or domination. :)