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If I remember correctly, it's on Easy difficulty.
I'm also using a mod that not only raises the level cap to 30, but also gives me 2 skill points at each level up, instead of 1. So my heroes and leader are theoretically twice as powerful as they should be.
Yet they still keep getting their armies wiped out, or just barely managing to survive, and I have to exhaust my funds trying to replace them by the time more armies come rolling up to repeat the process.
So far, on that difficulty, what’s killing is my choice to not have gone with rushing a tome that gives me teleporters. The multiple armies across the map issue would less troublesome if I could poof my units wherever they’re needed, so I don’t want to imagine how worse it would be going into normal and above difficulty completely blind for this mission.
I guess making sure that you don’t expand your only city north, and never have any traveling north would help keep you stealthed from an early encounter with the main badguy. Otherwise if you’re gonna be going to war with all wardens, you absolutely need to rush teleports, just to manage the distance problem with your only city
I've been focusing heavily on a Spirit + Flame build, since the Umbral Demons are stated to be vulnerable to these two elements if you ask the Syron about them at the start of the level.
I've gotten access to my second T3 tome now, so I'll be moving on to T4 after that. But with access to only a single city, research has begun to slow down dramatically.
I defended my city until they ran out of money.
Constantly casting astral shattering on there lands.
It was anoying.
Yeah, I noticed that too. Seems this map is a 1 city challenge.
I was finally able to make some progress by using Hero Stacks instead of basic units. Only objective left to do is kill the wardens.
The first new storyrealm has the "Megacities"-Trait. So yes, there is only on single city per faction.
I stayed on Easy. Went mostly full sorcerer to start and summoner. Got a bit dicey at the start, but once I could start summoning up armies things got so much easier. Took out the closest NPC city and vassalized. Then went for the Umbral NPC city. Then just defended my tons of outposts while having 3 stacks run around to collect all the items for the win.
For future reference, I am going to suggest picking up the Umbral Demon transformation, instead of Angelic, when playing on Umbral realms. My movement speed on the world map was completely tanked, despite the fact I should have been able to fly. Only the Umbral demon defector that I managed to recruit was able to move with any degree of actual freedom.
Did you even read my post at all? I wasn't throwing away units. The enemy AI was launching sieges on my city almost immediately after I stepped outside my borders. I couldn't go anywhere or do anything, because all my attention was spent trying to defend my city.
And after driving them off, I had to spend resources to rebuild my army, only for yet another siege to start marching in by the time I managed to recover.
I see. Thanks.
On Right side of my map, there was a realm with about 4 Magic Crystal nodes + an eldritch node in one region. So conquering that realm would help with the early game Magic Crystal drain, if I knew about it earlier.
The Second Warden is vastly easier than the first to defeat, but honestly if you're having trouble--just peace with them when the first meeting pop up goes up.
While having an only city and no potential early game vassals is definitely a bummer, the chapter expects you to subsidized your income with the eldritch realm resources.
I think escaping through the story questline is more difficult compared to just winning the normal ways, if only because of the Gold Wonder you need to dive into at the end. But otherwise, the fully kitted out heroes you get from doing the first couple of seek and destroy quests fantastic.
With how slow research is, especially if you came into the realm with an un-optimal empire/culture, it's important to keep your melee and range options open by choosing early tomes that give you decent units.
Otherwise: Keeping your early armies far away from each other doesn't seem like a good idea, at least until you can use teleporters.