Age of Wonders 4

Age of Wonders 4

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lalala Feb 26, 2024 @ 11:43am
Primal Fury
I just wonder... Currently nature feels quite strong. Why not develop some other things? Feels like very nature heavy now the entire game. Even if you don't play nature main, its almost always the best secondary suplement IMO.
Last edited by lalala; Feb 26, 2024 @ 11:44am
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Showing 1-15 of 20 comments
The Former Feb 26, 2024 @ 11:49am 
Current nature does feel quite strong, but the beastly angle isn't all that touched on. There's a single Tome of Beasts and the animal theme is far too inspired and far too broad to be covered by a single tome. Not to mention, we've been missing things like water from the magic repertoire.

Also, hugely, there's been no dedicated nature culture up to now which seems kinda odd. Barbarians worked well enough, but having a people wholly dedicated to Nature (which is actually canonically OPPOSED to Chaos, I believe, to which barbarians are well-suited) is a worthwhile addition.

I do get your point, tough. There's quite a lot of nature in the game already. Still, I think once the new features work their way into our experience, we'll see it as a positive.
Last edited by The Former; Feb 26, 2024 @ 11:52am
Moo Feb 26, 2024 @ 11:51am 
Shadow seems very strong. The more you fight the bigger your army becomes.
Midas Feb 26, 2024 @ 2:28pm 
Everyone seems to think something else is very strong. I see people mention Astral, Shadow, and Materium a lot, Nature gets mentioned for tome spells specifically, Chaos for late-game benefits.

Really, the only affinity I rarely see get called 'quite strong' for some reason or another is Order.
Malaficus Shaikan Feb 26, 2024 @ 3:27pm 
Originally posted by Midas:
Everyone seems to think something else is very strong. I see people mention Astral, Shadow, and Materium a lot, Nature gets mentioned for tome spells specifically, Chaos for late-game benefits.

Really, the only affinity I rarely see get called 'quite strong' for some reason or another is Order.
Shadow is weak.
The spells not the affinity.
Glad there fixing necromancy.
The Former Feb 26, 2024 @ 3:28pm 
Originally posted by Midas:
Everyone seems to think something else is very strong. I see people mention Astral, Shadow, and Materium a lot, Nature gets mentioned for tome spells specifically, Chaos for late-game benefits.

Really, the only affinity I rarely see get called 'quite strong' for some reason or another is Order.

And yet I've had a lot of success with Order. Sounds like everything is broken. In which case nothing is broken.

It's a theorycrafter's dream.
Midas Feb 26, 2024 @ 3:33pm 
Originally posted by Ärlig, Paradoxriddaren:
Originally posted by Midas:
Everyone seems to think something else is very strong. I see people mention Astral, Shadow, and Materium a lot, Nature gets mentioned for tome spells specifically, Chaos for late-game benefits.

Really, the only affinity I rarely see get called 'quite strong' for some reason or another is Order.

And yet I've had a lot of success with Order. Sounds like everything is broken. In which case nothing is broken.

It's a theorycrafter's dream.

I've had success with everything, but some people have very strong opinions about what does or does not work. I don't think Nature, in regards to this thread, is doing any better than the others, it just depends who you ask.
The Former Feb 26, 2024 @ 3:35pm 
Originally posted by Midas:
Originally posted by Ärlig, Paradoxriddaren:

And yet I've had a lot of success with Order. Sounds like everything is broken. In which case nothing is broken.

It's a theorycrafter's dream.

I've had success with everything, but some people have very strong opinions about what does or does not work. I don't think Nature, in regards to this thread, is doing any better than the others, it just depends who you ask.

Fair. For my part, I was thinking more "strong" in terms of its presence. It has quite a few overtly themed tomes, all the beast units in the game are ostensibly Nature, and so on. Whereas most other affinities "divide" their theme a bit more. IE, Chaos serving both as literal chaos and things like destructive fire magic.
lalala Feb 26, 2024 @ 3:37pm 
You can get along with everything. Really tried all sort of combinations. But there are a lot of synergies with nature and some major transformations are more often better in nature, then maybe followed by chaos and weaker in others. Especially since evolution & dragons book. For example astral major transform... is kind of meh? But the funny part is, it gets better with nature afinity for tall / growth... You see what I mean?
Last edited by lalala; Feb 26, 2024 @ 3:39pm
TirAsleen Feb 26, 2024 @ 3:44pm 
Originally posted by Malaficus Shaikan:
Shadow is weak.
The spells not the affinity.
Glad there fixing necromancy.

No, Shadow has overall some of the strongest Tomes in the game, especially looking at T4. 2 casts of sleep of oblivion with a WKs overchannel utterly destroy 2 Balors for good, since they explode upon death leaving no remains. The spell only has a very confusing naming. Sleep is more like an instant death spell that works always 100% on units like T5 Balors, but not heroes. Same goes for all the T1-3 Shadow Tomes.

Tome of the Reaper got a massive rework in the PF DLC. Nearly every spell was changed and buffed

Shadow Tree is very good, too and society traits are solid.

I only think the T5 Shadow Tome is underwhelming compared to the T4 Shadow Tomes and should trade some spells.

Take a look at Chaos, not the Tomes, although both Tome of the Horde and Tome of Chaos Channeling need very huge buffs, but rather society traits and chaos affinity imperium tree.

Originally posted by Ärlig, Paradoxriddaren:

Chaos serving both as literal chaos and things like destructive fire magic.

Yet the strongst Tome of Fire Magic is the Tome of the Crucible and its a materium T4 tome.
Midas Feb 26, 2024 @ 3:44pm 
Originally posted by lalala:
You can get along with everything. Really tried all sort of combinations. But there are a lot of synergies with nature and some major transformations are more often better in nature, then maybe followed by chaos and weaker in others. Especially since evolution & dragons book. For example astral major transform... is kind of meh? But the funny part is, it gets better with nature afinity for tall / growth... You see what I mean?

I do, but I think this is a question of play-style preference. A lot of the time you see people talking about this sort of thing, they can talk about powerful combos and buffs that all come together, but the fact of the matter is that every affinity has these, and they have different values for different play-styles.
AnemoneMeer Feb 26, 2024 @ 4:27pm 
A lot of what you hear about meta is from the PvP community, which tends to play faster games that end in less turns. Unfortunate reality of people having lives and all that. Tomes and setups that get rolling early are valued over those that take time.

Order is absolutely atrocious early game to the point of being nearly unplayably bad. If Order is allowed to build momentum and make it to ~Turn 40, Order shifts to being amazing. Some of the reasons for this is that you don't start the game with any vassals, you don't start the game with a high Rally of the Lieges value and the gold to spam it. You probably aren't starting with ancient wonders to get high end units from it early. And you aren't even able to get its basic Zeal combo going on your ruler until T2 Tomes. It's a total non-starter.

Once Order picks up steam, it can be brutal to deal with. +2 Spirit Damage on EVERYTHING at no extra cost. Healing for days. incredible structure access. Condemned. Mass stunning. It's great, and it works exceptionally well. But for MP knife fights, by the time order is up and rolling, you have a Dragon Lord with 3 stacks of summons kicking down your door.

Every affinity has its advantages, but they excel in different situations.
GrandMajora Feb 26, 2024 @ 8:56pm 
If we include Hybrid tomes, then Nature will have the most tomes out of all the affinities with tomorrow's DLC.
Flushing Feb 26, 2024 @ 10:15pm 
Nature is very strong, and I believe it has the most tomes granting + Affinities.

But, I believe Triumph will scale the other Affinities.

On the flip side, Astral has some of the best upgrades on the imperium tree and some of the best society traits, but among the least + Affinity Tomes, and it seems like Eldritch Realms will provide more Astral and Dark Tomes.

I think Chaos is the weakest stand alone Affinity. There's also no way that you can go pure chaos in the current state of the game as Barbarian is a hybrid culture (can't go pure nature either).

Returning to Nature, it's a great all around. Solid Tomes, Society Traits, and Imperium upgrades. Materium is in a similar category because it's always been good and got lots of love last DLC.

But, I don't evaluate the Affinities in an envelope because I'm always splashing in other affinities.
Last edited by Flushing; Feb 26, 2024 @ 10:22pm
Midas Feb 26, 2024 @ 10:45pm 
Originally posted by AnemoneMeer:
A lot of what you hear about meta is from the PvP community, which tends to play faster games that end in less turns. Unfortunate reality of people having lives and all that. Tomes and setups that get rolling early are valued over those that take time.

Order is absolutely atrocious early game to the point of being nearly unplayably bad. If Order is allowed to build momentum and make it to ~Turn 40, Order shifts to being amazing. Some of the reasons for this is that you don't start the game with any vassals, you don't start the game with a high Rally of the Lieges value and the gold to spam it. You probably aren't starting with ancient wonders to get high end units from it early. And you aren't even able to get its basic Zeal combo going on your ruler until T2 Tomes. It's a total non-starter.

Once Order picks up steam, it can be brutal to deal with. +2 Spirit Damage on EVERYTHING at no extra cost. Healing for days. incredible structure access. Condemned. Mass stunning. It's great, and it works exceptionally well. But for MP knife fights, by the time order is up and rolling, you have a Dragon Lord with 3 stacks of summons kicking down your door.

Every affinity has its advantages, but they excel in different situations.

I feel like the problem with Order is that Triumph very clearly expected everyone to be making use of the Rally of Lieges, and probably figured what they had come up with was balanced and powerful enough that everyone would want it, and then Order would be inherently good because it has all the bonuses for that.

But in reality, Rally has had a pretty luke-warm reception, and instead of being something everyone uses and Order excels at, it's something almost no one uses but Order. If they overhauled the rally system resulting in a net positive for every build, it would probably make Order magnitudes more powerful in the process.
Blanch Warren Feb 26, 2024 @ 10:59pm 
This thread is Bout order, not primal fury
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Date Posted: Feb 26, 2024 @ 11:43am
Posts: 20