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2. gets money as you accumulate unused artifacts so works well with things that give more artifacts - reclaimer, etc.
3. option to take two level-ups for a substantial governor boost on your capital
Plus iirc, you get bonus Affinities. Meaning your Empire exclusive skills progress faster than other Heros too.
Breath attack is also considered a Magic based attack, and scales its damage off that.
Tail Swipe is also a valuable skill to grab as early as possible.
Beyond that, I would recommend that early game, you separate the Dragon Lord from the rest of the army and have them solo all the marauders littered around your territory. The Dragon Lord should be powerful enough to handle them, and it will earn them some very rapid level increases because they won't be sharing the XP with any soldiers.
Once your DL starts having issues, join them back up with the army again and proceed as normal.
Dragon Lords have access to a unique skill tree that Champions and Wizard Kings do not. This skill tree offers some pretty significant buffs to them.
One such buff is the Dragon Scales, which provides additional defense on top of the ones you get from Tough and Resistant.
If your racial form has access to the Tough trait, the Dragon Lord will also benefit from it. And if they are a Materium Dragon, they get even more resistance on top of that.
When fully combined with Defense III and Dragon Scales II, a Materium Dragon can reduce physical damage by 79%, making them one of the greatest tanks in the game.
But that's not all, because Nature Dragons get an aura that gives all nearby units Regeneration every turn, and Chaos Dragons get an aura that inflicts nearby enemies with random status ailments.
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In short, Dragon Lords are way more powerful than the standard dragons you recruit from tomes. They're quite possibly the strongest leader type in the game at the moment, which is balanced out by the fact they can't use most forms of equipment.
If you are taking chaos tomes, you can also cast Incite Revolution on enemy cities to make bandit camps to clear.
You are basically starting the game with a T4 unit on the board, and it will upgrade to the point where it rolls over T5s singlehandedly. Playing a Dragon Lord well is all about turning that earlygame momentum into lategame advantage state. Dragon Lords may scale harder personally than Champions and Wizard Kings, but they get absolutely destroyed by both when forced to play on equal terms. Every fight your Dragon Lord is not is is a fight you are in a disadvantage state to your opponent. Champions out-eco you. Wizard Kings out-magic you. It is up to you to acquire as much earlygame dominance as possible, by clearing out infestations and sites earlier and more often than others through the use of your overpowering leader, collecting magic items to help to patch your economy and flat resource drops to jumpstart your progression to try and hold an advantage state as long as possible through more cities, more population, and so on.
So now if you want your Order Dragon to have Fiend / Undead Slaying on their attacks, in addition to their passive ability to inflict Condemned and deal Spirit Damage, you can do so.