Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, support abilities were almost useless on the extra heroes, because the stack only benefited from the army leader's support abilities. Meaning that the extra heroes were encouraged to only pick from Martial and Magic trees.
I never do it myself but the punishing of a playstyle is wrong.
Also hero parties are part of age of wonders since day one.
If you want to encourage army leaders buff the leadership skills.
Make it so that it is worth using them as leaders.
Dont punish them for enjoying it.
Lets take age of wonders 1:
Multi heroes mean multiple spells per turn.
Chain lighting those anoying large armies to death.
Age of wonders 2: Heroes have your domain around them.
Spreading them out increases your ability to cast spells.
Age of wonders 3: Removed the ability to cast multiple spells per turn because it made armies useless.
Aka removing a legit option and even then people used hero stacks because resurgence and the massive reduction to damage, increase in damage or just the ability to call lighting with your druid stack.
Age of wonders 4 hero stacks from my understanding are populair because of the same reasons as past games.
They give more damage per hit then armies can.
Want to make people use them as generals.
Give them better army buffs.
Right i can pick between 3+ heroes each casting area of effect fire skill in there turn.
Or i can limit myself to only 3 generals who's armies simply wont have the same area of effect wipe.
Now lets take age of wonders 3 heroes for a second.
Every hero had skills like: Increase healing per turn, give army wide happiness.
Heavens the druid was the best army leader you could ask for.
Rebruit animals, Second best spellcasting tree and damage reduction for everything when leveled.
A well designed druid leader could give my army so many buff's they became badass.
Or theocrat giving everything in the army resurgance.
The solution isnt nerfing hero stacks.
it if buffing general skills.
That said, I do agree it would be nice if they just did more for the army inherently. Tossing all the army buffs into support both makes support boring, and makes everything but support just all about buffing the hero only. All three paths should have army-buffing effects, and they should be an automatic part of a hero, not an alternative.
That's the point. They're supposed to be famous heroes, not generic soldiers.
Heroes die like there made of paper.
And for ancient wonders, gather them together and lose a little experience so you can clear them.