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I have one build with arctic adaptation, for thematic reasons. But it doesn't feel like a proper winter build until you get marching winter.
Swamp and desert are useless outside of maps that favor those terrains. There are at least a couple of desert maps in the default maps though.
Underground however is much more viable than it used to be. Particularly for industrious who can often excavate and prospect on the same turn, allowing them massive early economic boosts.
And a barbarian faction with devious watchers, adept settlers, and enough materium affinity for military engineering also feels pretty good underground. Because they can use it to spread all over the place while other factions remain oblivious. I challenge myself to see how far I can develop while keeping other factions unaware of my presence. My spider goblins are one such faction.
As for the title, I completely agree. We need more tomes, whether it's biome adaptation or otherwise.
Wait, how does Frost tome make Arctic Trait useless? The arctic trait gives you an edge in arctic terrain, which the frost tome is designed to spread.
The only way to spread SWAMP in Age of Wonders 3 was with the Drench Terrain spell, who's AoE wasn't big enough to be worth the trouble.
But you could spread Tropical, Temperate, Blighted and Arctic as far as your empire's borders expanded.
With AoW 4, you can only spread Arctic, while you have to find the others through exploration.
Probably because the Frostling transformation does the same thing.
The overlap between the two is just arctic walk. But honestly the frostling transformation is probably the weakest in the game since it only gives you resistance to other frost users. I suppose it can protect your guys from friendly fire if you want to use area of effect frost spells. But there aren't very many, just frost evocation, snow spirits freezing phase, and shadow dragon lords breath attack.
No, but you can build farms before the province is covered in snow and keep the farms. Also spi dont care about terrain, so if you got some of those, you dont even care about the terraintype.
Frostling Transformation doesn't let you build farms on arctic terrain.
The biome adaptations let you build farms on Arctic, Desert, Swamp and Underground terrain, while the various transformations in the game just make it easier for you to move troops through them.
At least underground unlocks Excavation and has a pretty large area of influence.
Being able to build farms really doesn't matter... They're the worst building anyway.
Swamp and Desert can't be created and Arctic is much worse than the transformation.
Personally I would remove all of them and rework them into transformations / domain spells.