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They would use the same mechanics as another culture, but would have different looking cities and units, their units could even be slightly different and their affinities would also be different.
Could be a great way to double the number of cultures without adding new mechanics.
For example of Feudal culture, we could get a high medieval variant where the knights wear plate armour and surcoats, riding barded horses, becoming very Arthurian in style with merlin type mages and cities looking like Camelot. Order and magic could be their affinity.
For barbarian culture, a viking looking variant could be added.
Cities with longhouses, ships are longboats, soldiers wearing armour, shields and weapons fitting for Norse vikings, taking some after Norse Mythology from which most species in the game hail from. They could have a chaos and order affinity.
For Dark culture, a dark gothic looking variant could be added, with the cities looking like Dracula's castle sort of. Having a more eastern european aesthetic. They could have shadow and chaos as their affinities.
For industrial, a renaissance looking variant could be added, with some steampunk elements. They'd have arquebusiers or musketeers instead of crossbowmen, would wear all kinds of fancy feathered hats but also have plate armour. More of the landsknecht style.
Their heavy infantry could wield two handed swords, the troops trading in a bit of defence for offence. Could have materium and nature affinities, or materium and order.
For mystic culture, a far eastern inspired variant could be added. With long bearded sorcerers in high collared robes, chinese looking cities, etc. Could have magic and nature affinities.
For high culture, an egyptian variant could be added, with Egyptian looking cities and troops. Like the tigrans in AOW3. Could have order and shadow affinities.
For reavers, a scavenger like culture could be added that is full chaos affinity. Would have a style more fitting for goblins and ratpeople, a more subterranean look fit for such beings.
BETTER GUNS
BIGGER GUNS
Anyway after going through all your posts, I think I've come full circle.
At first because they had announced all the DLC that would be released in the Season Pass, and thus I believed that were the only DLCs and only two more cultures were being released, I thought that the way to increase faction diversity would be if they released alternate skins to choose from the existing cultures during faction creation, as this guy articulated, or like this guy's mods. I figured they'd be easy to implement, relatively speaking, and they could be included for free with the free updates.
However after the promotion of Empires and Ashes began and they started to showing off the Reavers and the birdmen, and how distinctive they were, I thought that maybe there is a chance for them to add more cultures and that may be the way.
Now however I am starting to believe once again that the chances of adding more cultures is slim and how much more goes into them than just being the aesthetic of your factions, despite that being how many people see them as. I think the way to increase visual customization and diversity of factions is to introduce alternate skin options for them like a couple of mods have attempted to do and add a few more (and customizable) cultural units of new unit types, because let's be honest the ones they have given us are the blandest ones they could have come up with and that probably contributes to the homogeneity of the cultures' appearances (though I will say that Mystic and in some ways Barbarian do stand out). Perhaps they can add a new war animal unit type and a flying scout?
I even have a few ideas on what some of those alternate skins could be for some of the cultures.
The issue with this, is one or two more cultures isn't going enough. I just like the rest of you have known that we are getting at least two more cultures via Empires and Ashes and the Primal Fury but that just isn't enough. We need more cultures like those based on real-world nations and civilizations and some other things too. There's a reason this trope[gamerant.com] exists and is so common and popular.
For feudal for example I think a stalwart spearman at tier 2 would make sense that's a direct upgrade of the peasant. Feudal culture needs better spear infantry than peasants.
For High, I'd add lancer cavalry at tier 3.
For Barbarian, maybe some sort of dual wielding battle maidens that move fast and can deal a lot of damage.
For Dark, some tough slow infantry.
For Mystic, some sort of cataphract cavalry.
For dwarf culture, maybe some sort of siege since Marauders get it too. (with crew though, I still think the marauder cannon should get a gunner so it's no sentient siege weapon.)
They can, it's just considerably more work. Basically anything that the devs have added, players can add.
I don't think it's likely we'll see them add stuff that exists just for modding, but my hope is that adding new types of NPC units will broaden what's available. Planetfall had a lot of neutral 'groups' of units (myconids, RPRs, etc) that weren't part of the base game and were added gradually with the DLCs. If they do that for AoW4 as well, anything they add there willl translate to assets that can be used in modding as well.