Age of Wonders 4

Age of Wonders 4

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Woldy 27/mai./2023 às 13:58
Shrine of smiting. A little too op?
That thing can easily hit for 60 at range every turn, and easily even more. that's just insane.
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Exibindo comentários 3145 de 58
Aurumworks 31/mai./2023 às 16:08 
Five Lightbringers and one Shrine of Smiting. Times three. That should bring down most anything. Whatever isn't converted gets smitten a different way. BONG!
Última edição por Aurumworks; 31/mai./2023 às 16:08
AnemoneMeer 31/mai./2023 às 16:12 
Escrito originalmente por Aurumworks:
Five Lightbringers and one Shrine of Smiting. Times three. That should bring down most anything. Whatever isn't converted gets smitten a different way. BONG!

While effective, that is excessively expensive in terms of resource cost.

For the price of that, I can simply have enough strategic spells precast to blow your army up before even entering combat.
Última edição por AnemoneMeer; 31/mai./2023 às 16:12
Majere 31/mai./2023 às 16:12 
I think the bottom line is that in general gameplay, the Shrine is fine. In the Grexolis scenario, where Turiel has every buff imaginable and will happily throw three or more of the things at you at a time whilst spamming armies like it's going out of fashion, it's broken beyond belief. I speak as someone who was exactly where the OP is mentally a week or so ago and made a very similar topic.

My advice is to cheese Turiel with a magic victory whilst going nowhere near him if at all possible, put Grexolis in your rear-view mirror, and never, ever, go there again.
PaleEnchantress 31/mai./2023 às 16:58 
It's perhaps the only tier 5 worth building at all. It's fine but the other tier 5's are weak.
Anderson 31/mai./2023 às 19:45 
When comparing the Shrine to, say, Glade Runners, who can have 6-7 range, several damage buffs, extra 30% damage to a nearby unit, and can even debuff enemies, it seems less op. With all the buffs, it can output 60+ damage if it uses all 3 action points, not to mention the extra 30% from the electric arrows from Tome of Amplficiation.

Compared to other T5s, it does look good, but tbh, i find the T5s to be pretty underwhelming, and hardly worth the cost. I'd take a fully loaded Warbreed over a Balor or Reaper any day.
Escrito originalmente por Anderson:
When comparing the Shrine to, say, Glade Runners, who can have 6-7 range, several damage buffs, extra 30% damage to a nearby unit, and can even debuff enemies, it seems less op. With all the buffs, it can output 60+ damage if it uses all 3 action points, not to mention the extra 30% from the electric arrows from Tome of Amplficiation.

Compared to other T5s, it does look good, but tbh, i find the T5s to be pretty underwhelming, and hardly worth the cost. I'd take a fully loaded Warbreed over a Balor or Reaper any day.
The shrine of smiting can deal up to 300 damage to a single target
shrine of smiting is shut down pretty hard by just grabbing tome of sanctuary as any other build giving your own units faithful making yourself immune to it's AOE while also giving yourself spirit resistance. i can't think of any other t5 who is hit as hard by a simple side tech as it is, that being said most t5's are dog water and 60 damage is less then the silly t1 archer strats deal still
Furin 31/mai./2023 às 23:38 
What about ice coffin? Not working on shrines?
Majere 1/jun./2023 às 2:51 
Escrito originalmente por Howell-Barrex Soldier Ja'kala:
Escrito originalmente por Anderson:
When comparing the Shrine to, say, Glade Runners, who can have 6-7 range, several damage buffs, extra 30% damage to a nearby unit, and can even debuff enemies, it seems less op. With all the buffs, it can output 60+ damage if it uses all 3 action points, not to mention the extra 30% from the electric arrows from Tome of Amplficiation.

Compared to other T5s, it does look good, but tbh, i find the T5s to be pretty underwhelming, and hardly worth the cost. I'd take a fully loaded Warbreed over a Balor or Reaper any day.
The shrine of smiting can deal up to 300 damage to a single target

This. This is what people need to appreciate. I've only ever seen them do it in Grexolis, but Turiel's uber-buffed Shrines are fully capable of one-shotting practically anything. I was playing High with Faithful units myself when I did it, so the AOE wasn't in play, but they were still popping off one unit per turn with clockwork regularity, including my tank Heroes.

Believe me, running into one in the course of normal gameplay is a relief after that experience.
Escrito originalmente por Majere:
Escrito originalmente por Howell-Barrex Soldier Ja'kala:
The shrine of smiting can deal up to 300 damage to a single target

This. This is what people need to appreciate. I've only ever seen them do it in Grexolis, but Turiel's uber-buffed Shrines are fully capable of one-shotting practically anything. I was playing High with Faithful units myself when I did it, so the AOE wasn't in play, but they were still popping off one unit per turn with clockwork regularity, including my tank Heroes.

Believe me, running into one in the course of normal gameplay is a relief after that experience.
The legend rank bonus for shrines is killing momentum which allows them to kill 2 units per turn
Iry 1/jun./2023 às 5:49 
Escrito originalmente por PaleEnchantress:
It's perhaps the only tier 5 worth building at all. It's fine but the other tier 5's are weak.
Objection! Horned God dunks on the Shrine by an order of magnitude in single player.
Flushing 1/jun./2023 às 5:50 
Escrito originalmente por Woldy:
That thing can easily hit for 60 at range every turn, and easily even more. that's just insane.

Here's the thing.

No.
Escrito originalmente por Iry:
Escrito originalmente por PaleEnchantress:
It's perhaps the only tier 5 worth building at all. It's fine but the other tier 5's are weak.
Objection! Horned God dunks on the Shrine by an order of magnitude in single player.
Just because the AI is dumb enough to hit keepers mark vines for 2 turns in a row
Wlerin 1/jun./2023 às 6:21 
Escrito originalmente por Howell-Barrex Soldier Ja'kala:
Escrito originalmente por Iry:
Objection! Horned God dunks on the Shrine by an order of magnitude in single player.
Just because the AI is dumb enough to hit keepers mark vines for 2 turns in a row
They're still pretty strong otherwise. Their other cooldown ability is a decent summon, and their base attack heals an adjacent friendly unit. Plus the vine summon creates a solid wall of vines in empty hexes, and deals decent damage to non-empty hexes (units or structures), so it can actually be used to completely block choke points unlike Vine Prison.

And then of course you can combine Horned Gods and Shrines of Smiting for the ultimate meme.

Escrito originalmente por Howell-Barrex Soldier Ja'kala:
The shrine of smiting can deal up to 300 damage to a single target
I'm not actually sure that's possible in regular gameplay. There seems to be a limit on how many combat summons you can have active at one time, which would cap the damage of Shrines much lower than 300. I've never tried to hit said cap so I'm not sure exactly how high you can get them.
Última edição por Wlerin; 1/jun./2023 às 6:24
Flushing 1/jun./2023 às 7:03 
Has noone tried the Golden Golem?

Within the whole order lineup, I only go for Lightbringer. That's not because order is bad, it's because other units are best in slot in other Tiers.

Is shrine of smiting the best, or one of the best top Tier Units. Heck no.

Here's a list of better units:
1. Three: T1-Warrior and Anvil Guard.
2. Three: T2- Spellshied
3. Two: T3- Beserker, Iron Golem, Bastion, Knight
4. One: T4- Every T4 unit in the game but casters (Transmuter, Chaos Eater and Druid of the Circle, etc.).
5. One: T5- Every other T5 unit in the game.

My evidence:

Trust me.

I'm glad this is the week posters are actually posting about "gameplay discoveries" and proclaiming that everything they think is cool is OP. That's an upgrade over release week, AoW4 sucks posts.

There are sooooo many things people are claiming are OP. Many of them are mutually exclusive and direct counters.

1. T1 Barbarian - OP Broken
2. Mana Addicts - OP Broken
3. Lightbringer - OP Broken
4. T1 Anvil Guard - OP Broken
5. Heroes - OP Broken
6. Spawnkin - OP Broken
7. High Culture - OP Broken
8. Feudal Culture - OP Broken
9. Mystic Culture - OP Broken

I guess T1 Skeletons are good to go.

Can we take 60 days before yelliing nerf nerf nerf. Let's see how the multiplayer meta settles.
Última edição por Flushing; 1/jun./2023 às 7:12
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