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General consensus seems to be that immobilizing enemies is extremely useful from a tactical perspective. So the AI might be registering them as a priority target instead.
I won a very risky battle on the back of the vines alone (2 bone dragons, a watcher, the forbidden tome dude, and 2 filler units), I had 1 melee unit, 2 support (a nymph seduced a bone dragon, because that's balanced as well), 2 battle mages and the hero (that was support role as well), vines every other turn, enemies go blasted into oblivion while distracted by the vines, totally balanced no exploits needed
During the 3rd Story Realm mission, I was faced with an auto battle which the game said was "Impossible" for me to win.
I decided to try my hand at doing it manually, and not only did I WIN the fight, but I also managed to do it without suffering any casualties.
While having an option to auto resolve battles in a turn based strategy game is always nice, it's pretty common for the AI's simulation to become woefully incompetent as the game goes on.
Such is the case with the Heroes of Might and Magic series, as well as Wrath of the Righteous. I assume there are many other such games in that genre too, but I can't think of their names at the moment.
I had sometimes the opposite experience. Also Story 3, the last battle. My armies a strength of around 3300, the enemy around 3600. Autobattle won the fight without a single casualty on my side.
But it should be noted that on Mission 3 the Berserk modifier can heavily influence the outcome. It might have been unlucky on Auto for you, but went better when you fought yourself.
It 100% needs to be changed to just creating a field with difficult terrain that doubles movement cost.