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The originals[aow2.heavengames.com] definitely didn't have that. In fact some of them[aow2.heavengames.com] could actually fly too.
The previous iterations of draconians had wings and could breath fire but many of them weren't strong enough to use them effectively. Only a few draconians were born with wings large and strong enough to achieve flight with, becoming Flyers and Flamers were trained to breath fire farther than and use them more effectively as weapons than the average draconians.
That argument doesnt make sense when tons of variations of dragons exist, including some that cant fly.
Giving your entire race natural regeneration seems pretty useful. Especially if you've taken steps to buff up their HP as high as possible, since the amount of health you regenerate is 10% of your max HP.
Dragon transformation does NOT grant flying, unlike Demonkin. It only gives you regeneration, draconic frenzy, and immunity to burning.
I also like the dragon transformation in a different way, since it comes early, provides a good measure of assurance that your guys won't die from accumulated scratches, and can be crucial to making some melee units playable. But its damage boost is much less appreciable than the demonkin one, since your natural regeneration often shuts off the damage boost, and while you do have the damage boost, you're usually missing a good chunk of damage due to figure-loss, so the percent-boost to what's left is often underwhelming. So I definitely wouldn't take the dragon transformation hoping for a big boost in damage, but it's still often a fine choice especially if you don't have your heart set on another major transformation, if you want the same-tome fire bomb ability for your mages, and/or if you want to make some tanky melee units much more playable.