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Maybe it allows to play "campaign" like this even in multiplayer where to face this "event X" all players must finish the events "A", "B" and "C" with their race in previous sessions (so they could be surprised to find out they all completed this events and found themself in the middle of the armageddon).
So it could be done very cool and turn AoW into some kind of MMOTBS where you can decide for yourself to complete whole campaign experience in multiplayer, but i am not sure something like this can be done earlier than in AoW5 or even 6 after Planetfall 2.
Planet Fall story - tried, got bored. Especially the latest empire system. Kinda fell off of interest. Pick a race/tech and play like random scenario.
I hope they will do proper, regular campaign - like link it to previous games. And if they do Empire/Kingdom mode - well, imma play random scenarios instead, or players made maps/scenarios probably, hell, even maby gonna make my own if editor gonna be there and be good.
I did some hard hours in 1st AoW map creations, even with scripted maps/places that spawn events. That was lots of fun making. Damn, sweet early 2000, how many good games were then - AoW, Homeworld, Myth series, Die by the sword, Soul Reaver, Disciples 1-2...Good old days. ;)
This company has recently had a history of cutting back, streamlining and simplifying the games to obviously appeal more to the mainstream and common consumer.
So with that theme, I am not too hopeful to expect a game that will deliver the improvements I would have liked to see from a game to follow up AOW3.
But despite my skepticism, it remains to be seen. Will only really know once in depth gameplay footage becomes available from people who aren't just hype npcs
More importantly, many players only ever play the campaign in games. So these players would never see the game as it was designed to be played: on open maps where you can build your own empire.
The planetfall campaigns seem to have been designed to fix exactly this issue. They look and feel like skirmish maps with extra quests and storylines. Because of this I found them much more fun to play.
But they also lost the parts that made the AoW3 campaigns (and AoW1/2/sm for that matter) memorable: hand-crafted beautiful maps tied to the story.
We'll have to wait and see what AoW4 does. From comments so far I'm guessing it won't be a linear campaign. Maybe instead independent story maps or something? We'll see. But I'm hoping we'll at least get that hand-crafted and designed look back.
We will have more info on the 2nd of February, a week from now. I doubt we'll get any details before then.
I agree, hand-crafted scenarios are key. I don't mind a few dynamically generated scenarios, especially if they are optional, but the majority should be story related and hand-crafted.
Will there be a campaign?
"Story and lore are very important in AoW4. The game is centered around Magehaven, from which the Godir travel to magical realms within the Astral Sea. The Godir are a cast of ancient Wizard Kings and newly ascended Mortal Champions, which together form the Pantheon.
The Godir venture to a variety of realms to investigate and conquer. Some of these realms are "Story Realms", which construct an unfolding plot. Through these Story Realms the campaign is integrated into the Pantheon system. You can compare the structure to an open world RPG, where our story Realms are like the main plot, and the other realms are more like side missions and/or exploring the wilderness of the universe.
We are going to have a dedicated Dev Diary with more details about Lore and Story Realms next week, Feb 2nd. Keep an eye on the Forum on Thursday! "
Will there be an option for co-op in the campaign?
"The Story Missions are exclusively single-player, but players can of course play Special Challenge Realms in co-op."
Source
Based on what we've seen so far, I guess we can infer that to mean that either the Elven Court destroyed the Common Wealth and enslaved humanity, or the Common Wealth destroyed the Elven Court and fell prey to decadence, leading to them exhausting their resources.
I starting to think being wizard is the worst job in the world