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You'll enjoy it more if you accept that it's all a lot fluffier than you want it to be and it's not going to change.
But killing off a few main characters is apparently a step too far.
Name one playable character that is permanently dead
Obviously I have considering I was able to give several examples of how the series went darker than killing main characters, yet refuses to kill main characters. I've played every game from Sky FC through CS4 (and I've played Zero, Azure, and CS 1-4 twice).
Have YOU played any of the games? Because if you have, you should be well acquainted with the levels of ♥♥♥♥♥♥♥♥ they'll go to in order to avoid killing main characters, especially in Cold Steel 3 and 4. Every shocking "death" in 3 is turned around as a "surprise, they were actually alive the whole time!" in 4. At least Crow coming back had some plot justification, along with a time frame....at least until he didn't because "hey, we found a way to save him even though we spent the whole game saying it was inevitable, just like the other people who were in the same situation, except they were villains so of course they were stuck with their fate". Millium sacrifices herself at the end of 3, it's impactful, it's emotional......and then she's brought back at the end of 4.
I'm all for the occasional "we found a way to save the doomed character" plot point, but those two games reached levels of absurdity. Sure, some villains do die throughout the series, but that's not what's being discussed here. We're specifically discussing the "heroes", the main playable characters as TLK777 stated.
I mean, I can get not wanting to go that dark again, and even regretting going that dark. I think the D:G Cult incidents were dark enough with "they were kidnapping children and performing deadly experiments on them" without needing to put Renne through several additional levels of hell.
I still think the series could kill off some characters without necessarily getting dark, though. Without any main character deaths, it kind of takes a lot of suspense from the story, because there's no reason to be concerned if particular characters will make it through an encounter.
I still love this series, especially for its lore and world building. I just wish they'd be more willing to part with some characters. It would also help manage the cast size a bit.
I realize it's meant to be a lighter series, but one or two dramatic deaths here and there wouldn't necessarily turn it dark and gritty in my opinion, it would just be interesting and, truth be told, actually following on the fact that the series features some dark elements that are always told and alluded to, but never shown.
Like, I guess the first few times we get fake deaths are okay, but when it becomes so predictable over such a long series, one wonders what's even the point of attempting to convince its audience someone died or that X situation is dire, since we all know it's not.
Just my 2 cents though.
Well for people who love more +dark+theme games, you should be looking for Kuro 1.
Kuro 1 is (in my opinion) the darkest game so far (have not played part 2 yet).
One of the new villains is even crazier than Campanella and i rly loved Campanella ^^
Based on some of the reactions I've seen towards the sequel, you might hate Kuro 2. You'll have to find out for yourself why, tho
I alrdy read some comments that they think Kuro 2 is the weakest trails game since cold steel 1 or so.
Will see it and if its not good, i have hopes for Kuro 3 ;)
a few characters DO die eventually... but they're very few, and they're mostly villains. Sympathetic villains too, usually.
I think there's been... I can think of 8 named characters that died AT ALL thus far, actually, from sky fc to cs 4. and they were all villains, except for a minor friendly NPC
That said I find it funny how everyone's like 'I want moar death!' with these games, and then they're like I HATE RUFUS GRRR.. Because, like.. you know.
What does Crow's death do for him and Rean? And what does Crow living do for Rean and him?
Not every JRPG can be Persona 3 or FF7. Nor should they be.
That's edgy and all but what does it do for Trails plot? Trails has established a strong theme of people working together to conquer all odds. They're being consistent.