Aloft
Whats with base building? I can't get proper angles?
I put triangles, between squares, so I don't have to make a square to live in but the walls are completely off, seems 1 wall won't cover a triangle so I can't make a smooth wall that connects? Is there a way to do this?
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Geometry time: the triangular parts are right isosceles triangles, meaning they have two sides that are the same length connecting at a right angle (90°). The third side is called a hypotenuse, and must be significantly longer.

So, if you are trying to build standard-length walls on the hypotenuse edge, you will invariably come up short. There may be games that dynamically change the wall length to compensate, but this is not one of them.

To work around this, you have to use manual snapping and overlapping walls. Snap one wall to one end of the hypotenuse side, then snap another wall to the other end. They will overlap in the middle.
Ornalee Feb 15 @ 11:18pm 
I bet we have walls that fit the angles on the artists' to-do list. It's been requested on the Discord (and even members of the Dev team want this. lol)
Vyper Feb 16 @ 9:13am 
Well what about the curved foundations I see, I don't know where to get them yet but do they have walls that fit?
Yes, absolutely. Round corners are the way to go!



Vyper, I want to apologize for my "math lesson". It was patronizing/condescending. I knew before I posted it that I could easily descend into that, but I told myself that I would somehow avoid it. I did not. You ere looking for a response more like Ornalee's.

I'm still learning how to be civil all the time. I feel I've made progress, but I've got more progress to go. I don't detect offense in your reply (whew), but I'm still upset with myself because I "did it again" (especially in front of Ornalee, who also witnessed my worst forum fiasco last summer -- sorry for that!).
March Feb 16 @ 5:26pm 
Originally posted by intentionally blank:
Geometry time: the triangular parts are right isosceles triangles, meaning they have two sides that are the same length connecting at a right angle (90°). The third side is called a hypotenuse, and must be significantly longer.

So, if you are trying to build standard-length walls on the hypotenuse edge, you will invariably come up short. There may be games that dynamically change the wall length to compensate, but this is not one of them.

To work around this, you have to use manual snapping and overlapping walls. Snap one wall to one end of the hypotenuse side, then snap another wall to the other end. They will overlap in the middle.
Wait wait.., We don't have a wall that matches the hypotenuse yet? That's kind of the point of triangle parts, so you can make an octagon or the like. Too bad.

Hopefully the devs are on this like Ornalee said...
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Date Posted: Feb 15 @ 8:15pm
Posts: 5