Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This way, you can park your dock "into" the other island, and so walk between your island and that one (including carrying animals from your island to the other to restore ecosystems).
I had thought that it was a platform you could stand on and then make it move. But I couldn't make it move so I just disassembled it and gave up.
I resisted using them but one too many times of my island moving when I wasn't looking and almost killing a sheep I was carrying back to an island because I stepped into the void, I used them. Materials worth that peace of mind.
Really hoping we get some sort of baby-swaddle-like animal carrier, so we can glide with animals.
I thought the same thing. Yeah this is dumb.
I originally thought it would be so you can combine two islands to some sort of island complex, draggin some smaller islands alongside your "Mothership".
I was thinking a balloon that you could tow along, like a big version of the floating resource bags. Love the idea of the animals getting a balloon ride!
1.) is not immersive
2.) will teleport them to a random part of your island rather than the pen you want them to be in so you would have to carry them anyways.
This would ESPECIALLY be handy if you could attach a chest to your lift. This way you get more storage.
Actually, it will teleport them to the "spawn point", which is a point pre-designated on each island. You can discover where this point is on your home base by gliding around, looking for the exact location of the home icon.
If this spawn point happens to be too close to walls or rocks, animals and players can get stuck inside, requiring console commands and other nasty workarounds to fix (if it's fixable at all). This is a major bug that Astrolabe is currently furrowing their brows over; they are probably going to introduce a new building part that lets you put your spawn point wherever you like (hopefully one for me and another for my animals).
I tried building a dining room at my spawn point, but I always end up respawning on top of the roof! I think for animal teleport purposes, you could "choose" this point as the inside of your animal pen, and fence it off so that new arrivals will go where they're supposed to automatically (assuming your island's spawn point won't land them inside of solid rock).
Hence why a lift could be useful. Which was the question the message you quoted was trying to answer.
Doesn't the bed already work as that for players? I will admit, a designated "pen marker" would be a nice alternative, though I still say a lift would be more interesting and more useful. Not to say that they shouldn't do both. As you pointed out, the current system is problematic.
Question is, what would it look like. Personally, I like the idea of something akin to a mystic signal flair using the waystones. Something you craft and toss that eventually despawns. I think this is the least obtrusive way to do it. You toss it on the ground, it turns into energy and kinda "evaporates" into mystic particles going up but marks the spawn point for your animals.
I still say the BED is good implementation so far. That's where you go when you die and teleport. Just not where you load into the game at, and that much should be fixed.