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For me Aloft gives me more freedom to enjoy the game than worry about constant threat of jerk players attacking you. Sure it doesn't have the same system for building my own ship but that can be overlooked for the islands or doing your best to make a ship-like build with a tiny island.
Thank you for the response! Yeah, World's Adrift was largely ruined by PvP I feel. I'm assuming this game doesn't currently suffer from that problem or have it in their vision, so that's good to hear.
100 bucks says you're wrong. I've been playing this game ever since the OLD old demo and been watching the progress for quite a while. Devs are really dedicated to their game. Not the kind of people to make a quick buck and then disappear.
This game is nothing like worlds adrift. The only thing in common is that there are floating islands.
That game had servers. Any game with severs will eventually shut them off. If you can't figure that out, that is on you. That is the advantage of a game like this, it is coop (no servers), so low cost to the devs to leave it running.
Worlds Adrift (WA) was a brilliant game that certainly struggled with their pvp aspects. They finally fixed that with their pve servers and beginner safe zone for new players on pvp servers. However, this was just in time for the company that ran their server software to go flop thus shutting the game down.
The game Lost Skies is intended to be the successor by the now renamed company that made WA. However it is having it's fair share of issues being on a new engine and basically being made from scratch and too many things players were used to being changed. (and with how impatient gamers are these days it may be a sinking ship sadly.)
Additionally Aloft as i understand is a project lovingly made by fans of WA who wanted to bring back that feel that WA gave with their own unique twists. Some differences are you fly islands instead of ships, better combat system, easier island builder with integration into the game client, and lack of a grapple hook and climbing. There is also more gameplay variation with introduction of the whole island health system and the beginnings of a storyline and quest system that i hope to see vastly expanded on as the game expands.
Overall i would say so far as it stands Aloft is the far better successor to WA than Lost Skies currently. Honestly the last nail in the coffin for Lost Skies would be to add grapple hooks to Aloft and implement them as advance gameplay with no glide zones to make some additional gameplay variety.
(ok you got me if im honest i selfishly miss the grapple hook soooo much)
People usually say nail in the coffin when they mean it will kill the game. So glad this game doesn't have grapple hooks. If those were required, I'd probably never play it again. As it is, I'm waiting for an update that adds more content (content in line with the current theme of the game) and I'll play Aloft some more.
i meant nail in the coffin for Lost skies.... grapple hook is rly the only thing that game currently has over this game. sorry i wrote that bad