Aloft
How similar to World's Adrift?
When I first saw this game, my immediate thought (art style, concept) was "World's Adrift" by Bossa Studios, a game that sadly flopped and died years ago. Is anyone familiar with that game, also playing this one? How similar are the visions between both games?

I loved what World's Adrift tried to do, and was sad when it failed. If this game is even remotely similar or heading in a similar direction (but this time with more success) I'd be happy to support it.
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Showing 1-8 of 8 comments
AdtrL Jan 15 @ 11:54pm 
I didn't play too much Worlds Adrift but I did enjoy it, even if the always-PvP combat wasn't something I'm into. I didn't get the time to enjoy the ship building system as much as I wanted.

For me Aloft gives me more freedom to enjoy the game than worry about constant threat of jerk players attacking you. Sure it doesn't have the same system for building my own ship but that can be overlooked for the islands or doing your best to make a ship-like build with a tiny island.
Last edited by AdtrL; Jan 15 @ 11:54pm
Originally posted by AdtrL:
I didn't play too much Worlds Adrift but I did enjoy it, even if the always-PvP combat wasn't something I'm into. I didn't get the time to enjoy the ship building system as much as I wanted.

For me Aloft gives me more freedom to enjoy the game than worry about constant threat of jerk players attacking you. Sure it doesn't have the same system for building my own ship but that can be overlooked for the islands or doing your best to make a ship-like build with a tiny island.

Thank you for the response! Yeah, World's Adrift was largely ruined by PvP I feel. I'm assuming this game doesn't currently suffer from that problem or have it in their vision, so that's good to hear.
SLY Apr 27 @ 12:19am 
I'm still salty about worlds adrift. I was a backer of the game and they shut everything down. No refunds because I had it to long, and the high tier backer packs were purchased only on there website so they took the money and ran. 50 bucks says this company does the same to there player base. F#uck bossa studios
Originally posted by SLY:
I'm still salty about worlds adrift. I was a backer of the game and they shut everything down. No refunds because I had it to long, and the high tier backer packs were purchased only on there website so they took the money and ran. 50 bucks says this company does the same to there player base. F#uck bossa studios

100 bucks says you're wrong. I've been playing this game ever since the OLD old demo and been watching the progress for quite a while. Devs are really dedicated to their game. Not the kind of people to make a quick buck and then disappear.
wildbill Apr 28 @ 10:18pm 
Originally posted by SLY:
I'm still salty about worlds adrift. I was a backer of the game and they shut everything down. No refunds because I had it to long, and the high tier backer packs were purchased only on there website so they took the money and ran. 50 bucks says this company does the same to there player base. F#uck bossa studios

This game is nothing like worlds adrift. The only thing in common is that there are floating islands.

That game had servers. Any game with severs will eventually shut them off. If you can't figure that out, that is on you. That is the advantage of a game like this, it is coop (no servers), so low cost to the devs to leave it running.
ok as a hardcore player from worlds adrift here's my thoughts.

Worlds Adrift (WA) was a brilliant game that certainly struggled with their pvp aspects. They finally fixed that with their pve servers and beginner safe zone for new players on pvp servers. However, this was just in time for the company that ran their server software to go flop thus shutting the game down.

The game Lost Skies is intended to be the successor by the now renamed company that made WA. However it is having it's fair share of issues being on a new engine and basically being made from scratch and too many things players were used to being changed. (and with how impatient gamers are these days it may be a sinking ship sadly.)

Additionally Aloft as i understand is a project lovingly made by fans of WA who wanted to bring back that feel that WA gave with their own unique twists. Some differences are you fly islands instead of ships, better combat system, easier island builder with integration into the game client, and lack of a grapple hook and climbing. There is also more gameplay variation with introduction of the whole island health system and the beginnings of a storyline and quest system that i hope to see vastly expanded on as the game expands.

Overall i would say so far as it stands Aloft is the far better successor to WA than Lost Skies currently. Honestly the last nail in the coffin for Lost Skies would be to add grapple hooks to Aloft and implement them as advance gameplay with no glide zones to make some additional gameplay variety.
(ok you got me if im honest i selfishly miss the grapple hook soooo much)
Last edited by SweetAnubis7; May 4 @ 11:33pm
Originally posted by SweetAnubis7:
Overall i would say so far as it stands Aloft is the far better successor to WA than Lost Skies currently. Honestly the last nail in the coffin would be to add grapple hooks and implement them as advance gameplay with no glide zones to make some additional gameplay variety.
(ok you got me if im honest i selfishly miss the grapple hook soooo much)

People usually say nail in the coffin when they mean it will kill the game. So glad this game doesn't have grapple hooks. If those were required, I'd probably never play it again. As it is, I'm waiting for an update that adds more content (content in line with the current theme of the game) and I'll play Aloft some more.
Originally posted by wildbill:
Originally posted by SweetAnubis7:
Overall i would say so far as it stands Aloft is the far better successor to WA than Lost Skies currently. Honestly the last nail in the coffin would be to add grapple hooks and implement them as advance gameplay with no glide zones to make some additional gameplay variety.
(ok you got me if im honest i selfishly miss the grapple hook soooo much)

People usually say nail in the coffin when they mean it will kill the game. So glad this game doesn't have grapple hooks. If those were required, I'd probably never play it again. As it is, I'm waiting for an update that adds more content (content in line with the current theme of the game) and I'll play Aloft some more.

i meant nail in the coffin for Lost skies.... grapple hook is rly the only thing that game currently has over this game. sorry i wrote that bad
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