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Might appear like a crash but isn't! First game load and world creation takes longer, and windows may pop something saying that the game froze while it's actually still processing info ^^ Most players just wait it out 5-10 min and it should be fine after :)
I've tried verifying the game files, and even doing a fresh install.
That's super strange! Would you be able to send me your player log? It gives us the info we need to investigate this issue! It's found in Appdata > LocalLow > Astrolabe Interactive > Aloft
The most i got is about 20min gameplay out of it.
That after:
Disabling super sampling.
Tapping alt-enter to force window mode. setting anti aliasing to very low and textures to medium and setting to 90 max fps. (and back up to borderless). Naturally, inbetween about 20 crashes.
R2700X, 2080ti, 16G ram, on 1440p
Update:
After setting clouds to potato mode. It ran just fine even on higher quality for the rest. Just had a decent ~2h session.
EDIT: Didn't solve the issue. I am still crashing regularly.
It might be something related to specific systems or OS.
According to Steam I have 10 hours on this "early access" version with zero crashes.
i9-12th Win11 RTX3060 Laptop
Once the base game was installed I deleted demo version.
If you are trying to run demo world in early access release maybe there is some cross-over issue?
so i dont think it a game foult.
For reference I have this.
Memory: 32 GB
CPU: AMD Ryzen 7 7700X
GPU: AMD Radeon RX 6950 XT
Which should comfortably exceed the preferred requirements.
RAM: 32 GB
CPU: Ryzen 7 5800X
GPU: Radeon RX 6750 XT
OS: Windows 11 PRO 24H2
I also experience heavy load spikes all over again - the game runs fine, suddenly all my fans are turning up for a while. Must not lead to a crahs though, can't say if it's related
i9 13900K
GTX 4090
64 GB Ram
installed on ssd, plenty of free space (>500 GB)
Win 10 64Bit
Settings on High, View Distance chaged to Ultra
Will try the 'Clouds'-Fix...
i9 13900K
GTX 4090
64 GB Ram
Win 10 64Bit