Aloft
How does EA differ from the demo?
Had a look at the latest blog posts, but other than the roadmap giving clues, does anyone know how the current early access differs from the demo? Is there more conent?
Originally posted by Nicolas Fournier:
Originally posted by Trav:
Had a look at the latest blog posts, but other than the roadmap giving clues, does anyone know how the current early access differs from the demo? Is there more conent?

If you want numbers on a few things, demo had:

30-ish islands
1 biome
2 enemies
40-50 building pieces
1 sector containing 1 cluster of islands
Basic systems only
1 animal showcased


Early access has:

500 islands
Tons of ruins to explore
3 biomes
3 enemies and final boss
600+ building pieces
20 sectors containing 4-5 clusters of islands each
A lot of systems, machines, technologies, crafts, etc
4 animals
Other stuff ahah


It's much bigger!
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The author of this thread has indicated that this post answers the original topic.
Nicolas Fournier  [developer] Jan 15 @ 8:10am 
Originally posted by Trav:
Had a look at the latest blog posts, but other than the roadmap giving clues, does anyone know how the current early access differs from the demo? Is there more conent?

If you want numbers on a few things, demo had:

30-ish islands
1 biome
2 enemies
40-50 building pieces
1 sector containing 1 cluster of islands
Basic systems only
1 animal showcased


Early access has:

500 islands
Tons of ruins to explore
3 biomes
3 enemies and final boss
600+ building pieces
20 sectors containing 4-5 clusters of islands each
A lot of systems, machines, technologies, crafts, etc
4 animals
Other stuff ahah


It's much bigger!
How i can Install the demo click on the link in the shop leads to the full version.
Nicolas Fournier  [developer] Jan 15 @ 8:35am 
Originally posted by VaeliusNoctu:
How i can Install the demo click on the link in the shop leads to the full version.

The demo was a bit buggy, old in terms of content, and also not super optimized! We decided to remove it for now until we have time to make a new one that represents the real game!
xitooner Jan 15 @ 8:52am 
The "old" version of the demo a few months back (before EA prep) was MUCH larger than 30 islands, had a fair number of crafts, the 4 animals.... made farms for them, etc. I tried the shorter EA demo a while back too.... was nice to see some of the evolution of knowledge stones, anchors, etc... and combat improved slightly too; all recent improvements pre-EA.

But this has put me in an odd spot, and why I am waiting for more "real" info; I've SEEN this as a "large" world already (free), and frankly, it was very cool exploring/learning for 2-3 sectors.... but the game loop got a little repetitive with not much in the way of end-game goals after that.

THAT is the stuff that I want to know about; how does this look 30 hours down the road once you've found all the knowledge stones and got the cool sword that makes this games (fairly easy) combat totally trivial, and are left with 18 more sectors, and fly though the middle storm out of sheer boredom in the hopes of seeing more?

I wanna encourage games like this... it was fun... but still want to know what else I am getting for real money this time, if ya know what I mean. :steamhappy: Will be watching the player videos closely...
Last edited by xitooner; Jan 15 @ 8:55am
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Date Posted: Jan 15 @ 8:05am
Posts: 4