Aloft
Dorkip is OP
The Dorkip is far too powerful. It has a silly amount of range, but it's not particularly slow or weak. The range factor alone lets me stun-lock melee enemies (so long as I'm not flanked) and I can stand on the inner roots of the Mykter Trees -- without getting hit by their flailing tentacles -- while still poking away at the vulnerable orbs ("knosps").

My Opinion: Reduce the range slightly (just so I can only attack a knosp from within the flailing tentacles' reach), reduce the speed a bit, and increase the damage proportionally.

P.S. The Dorkip doesn't appear to have any special move at the end of its combo.
Date Posted: Feb 3 @ 9:31pm
Posts: 0