Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also, maybe I need to drive against the wind to another cluster just for recconaisance and want to keep my Main Island where it is. Or want to go back to an older Island against he wind.
A little bit more freedom.
Also, it would be nice to have maybe a small water-island close by, in case your island doesn't have one. Maybe some other things your main Island dont have and you find a smaller perfect fitting island.
https://steamcommunity.com/sharedfiles/filedetails/?id=3409207228
https://steamcommunity.com/sharedfiles/filedetails/?id=3414727383
NOTE: since I am currently more interested in testing actual game progression changes in recent patches, I dont take advantage of the blueprints you can pick up off these islands. (The hidden chests are a nice puzzle though). Also... note the mini island can be easily cleared, and does have water.
Beware though, there are issues with this.
1st) Nope, cannot pull another island along. But that would be a great addition I have hoped for.
2) Very important: Which do you make "Home"? If you make your base island home then you will not respawn on your sprinter. If you've taken your runabout ship a long distance and something happens then you have a grind to retrieve it, esp if you take it through the barrier and something happens (like jumping from it to an island but suddenly falling to your death for no apparent reason). You will ALWAYS respawn on your tagged island. I wish it was more like Minecraft's "last bed" system with the option to teleport/respawn to "home island"
3) If you make your runabout home then animal transportation becomes a serious chore, but if you played the demo a lot you are used to that.
4) Resources. You will need a lot of storage on the ship, and the grind of transfer to your home base can get tedious.
For me, esp since I like to build big "communities" with homes and businesses and farms, the sprinter exploration ship will always be my play style. And I just accept that recovering from an "accident" is going to be a pain.
Its true that there is an inconvenience aspect to this, especially with resources, since each island has its own storage, and my own inventory (or a temporary nearby island with some quick storage made) is the only way to transport resources between the two. I dont think that can be improved right now.
But if I land on an island and find an animal I want, and I want it on my other island... I just stop right there and despawn/respawn to the right one, and auto-transport my animal onto it. If anything, I am starting to think that if I am running around picking up animals, I shouldnt be in the fast little IBI island anyway...
Wow, that is all very creative approach.
Hmmm.
It all does seem a work-around, but as for me, I'd hope the devs work out a better system.
Your approach is smart but would break my immersion. I very much like not just a home island, but a home "space" to return to, and not teleport it around with me. Further, my "home base" consists of several islands, one that fits farming, one that fits lumber, etc, with a central "community hub" island. Your system, awesome for your play style would become tedious in mine.
If/when I start another run, likely if there is big update, I may try your approach to start with, but transition to mine once I really am ready to "base build".
I think when the game insisted I could only have one home base, and that it was stored separately, that shut down my exploration in that area.
I wish you could have more than one home island as it seems an arbitrary limit when you can build/import your own islands. But I also wish respawn was more like Minecraft's "last bed" plus option for one of your "home islands".
It seems that in "Creative Mode" adding/removing islands as you desire would definitely fit "Creative".
But pulling the Home-Island out of the world to make it a seperate realm is something I don't really would support, since it feels really cool to stay in one world. It makes it more complete.
Why not make it a Side-Boat to call in by a companion-monkey or leguano at the wheel, which I would more accept instead of magically spawning in a giant island.
I agree. I already am mildly uncomfortable with the fact that you carry your character inventory into a new survival world. I am ok with it if you are starting a new creative world as your inventory is meaningless. And same with home island, absolutely no impact on creative play but some in survival.
HOWEVER, teleporting your home island complete with inventory and animals has been a game saver when some massive bug makes continuing your current world impossible.
And, I will say there is a part of me that appreciates not having to do that beginner grind over and over since I have been playing demos for a long time and had to start over every time there was a change.