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No, that would be too much upkeep. Unless each island is "disposable" you would be crossing the boundary too often.
Many players do prefer to have a large island as their main base and a smaller "scout" island to zip around quickly. I prefer to just keep my medium-large island and "soak" the hits.
Prior to this last Critters update, I would say no. But the new mechanics appear to encourage multiple biomes to breed the insects and small animals for bio-diversity to restore ecologies. While this purpose makes it useful to have an island from each biome, I still think you can manage just fine with a single, multi-purpose island.
That's an awesome feature request, but I wouldn't count on it any time soon.
No, I think your perspective is quite valid, and share it (more or less). I don't use base swapping except for testing or getting unstuck. I impose a rule on my own play: to each character, one world and one base.
While I appreciate the ultra-casual approach Astrolabe has taken with this design, I would not have done the same. Coming from my experience with more "core" survival games, I would have assumed that each base would be more restrictive. I'm used to immobile bases that require much travel to and from, and smaller "outposts" to facilitate long journeys. That said, I love Aloft's cozy atmosphere and worry-free building.
With my large-ish island and being sh*t at gauging distances in the island steering mode, I just throw money linen at the problem: I steer directly into the belt full speed and don't bother dodging but just run from broken sail to broken sail to repair them.
I don't find it particularly challenging to farm enough wool / linen to do that...
Put away your large home island before traversing barrier.
Use smallest possible island for that (in the starting area there are at least 3-4 very small islands).
Try to navigate far away from rocks (much easier with small island). Particularly big black exploders.
Last time I was able to navigate without even a dent in my sole sail.
When you arrive, put away the small island and summon your large base.
Well, my large base has still leaf sails eventhough I am no longer in Emerald Isles :-D
I'll try to go through with my base I got from the Workshop. It is kind of long, but it is skinny, so maybe it will be fine. Still need to find that loom though, to make the wool sails.
No spoilers in this post, but I've provided A LOT of players with this answer. There's also a big, fat hint in-game. Let me know if you need help.
Not stuck, just takes time to get stuff in this game. This is actually my 2nd play through. First was with a island I claimed that I never liked that much. This time I'm using one from the Steam Workshop. So far working out much better. I have it going two times as fast (often at wind speed) and the pre-built is so much more organized and better setup.