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A few players, like you and I, have requested an optional survival mode, where food/water/sleep matters. I hadn't thought about adding a level of consequence to death, but perhaps at the very least losing everything you are carrying. It would mean that, even if you keep almost everything in storage, you would have to re-make all of your gear before "jumping back into battle," which would make the food buffs much more important, as they increase combat ability and survivability. Optionally, you could have a "drop pile" that could be picked up, but you would still need to re-gear for going back in. I suppose you could keep a "hope chest" full of supplies ready to go in case of death, but it still requires an effort.
There is actually one consequence to death already (small, but it's there). You lose the resources you would have gained from all of the opponents you triggered on the map, as they will have de-spawned and will not re-spawn for that island. The islands do reset with fungus over time, if left on their own, and even the hidden chests are re-filled, but it is a fairly long wait time.
Future enemies I believe are scaled to be more difficult (bomb/poison-throwers, etc), so the defensive buffs of the (future) clothing may become necessary as well. Possibly anti-toxins, defensive weaves for explosions, or even actual armor, etc.