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Fordítási probléma jelentése
So even after all the time I've spent playing the demos, I'm still not sure if I'd actually buy the game. (I suppose morally I owe the price of the game for all those hours of gameplay.) I don't know what demographic or which group in the Bartle taxonomy of player types they're targeting, but it feels like they're drifting further and further away from the kind of games I like playing.
I'm disappointed with what has been removed from previous demos Especially since some of what was removed would be very useful in the game. I've managed to find the fungicide, but I can't build the brewing station, or the weapon upgrade station to use them. So I can't advance on the fungus side of the game.
Having no fatigue mechanism takes some of the planning away, but I like that I can glide a lot farther now. Gliding is not the panacea to getting around since you can't really carry anything large while doing it, like a goat, so you still need an island to sail. I hope they expand it soon. I liked the last demo a lot and this one is too limiting to really be fun, it's more frustrating because of everything that was lost.
Food and recipes seem to be a work in progress at the moment. I enjoy Don't Starve where, as the title says, you have to keep yourself fed or lose the game. I'm not saying Aloft has to be that hardcore, but having a dozen dishes that all do pretty much the same thing seems a bit silly. It's nice to have a health boost before going into battle, but you get way more food than you need for that. Maybe instead of losing the game your movement speed could be reduced when you're hungry. Something, anything, that would make it worthwhile to plant food crops and keep them growing. I don't mind filtering water to purify it, and charcoal is a natural purifier IRL. You're right that there needs to be a way of making it in the game. In Don't Starve you just set trees on fire, or just wait for lightning to do it. You have storms all the time in the game, so maybe every so often lightning strikes a tree and turns it into charcoal.
I like that idea, and I must check that game out. It sounds like it might be my cup of tea. 🙂
EDIT:- Bought Don't Starve, Don't Starve Together and DLCs in a bundle for just under £12. It seems a very well-liked game!
A fair point, actually. This is a chill-out kind of game, not a "hardcore" (I loathe that term) game.
If anyone wants a game with more survival requirements as well as a flying base they might want to check out a game on Steam called Forever Skies. I like that game too, but haven't played it since the last couple of updates.
I really, really want to play the release version of Aloft though. I can hardly wait!
I definitely don't mind the grassy root-ball 'platforms' they've added for jump-to's and occasional environmental ambiance. I think this also points to other additions coming.
I would again agree that I miss the tons of stuffs we had preciously (especially windmills - definitely bring those back, just for the aesthetics if nothing else. I want my Feel Good, Inc. iland back! lol) however, I think that by the look and feel of the latest demo, it's just a matter of time for all the 'stuff' to come back in game. There's obviously just been a major overhaul to go through first. We'll just have to wait and see - which is the painful part! :P
I asked the devs in an earlier thread if this clutter (crates and bits of wood mainly) could be removed by axe or something. There were a couple of nice, small islands with so much of it that you couldn't build a base on them. A day or so later there was a patch that made it removable by axe! Yay! It's a nice way to get wood right from the moment your character starts the game.
I'm a bit annoyed they've done this whole re-vamp, seemingly gaining nothing, and yet we're not really any closer to the game having an aim yet.