Aloft
Charjune Jun 12, 2024 @ 12:29pm
What am I missing?
I've now played 2 days of the new demo and cleared all the islands in the starting cluster from the infection, which means if I run out of Rope then I'm in trouble.

There are some things unclear for me despite I'm trying to look in the new Discussion threads. I know Flax and Sawmill are not in the new demo (hence no alternative to Rope crafting). But what about those large square sails? I found the helm, rudder, the wings thingy that gives you elevation and the smaller sail that propels you forward. What about the Millstone and stone wall (that are better than regular fence for keeping animals Imo)? I guess the Brewing Lab will be a later addition as the demo gets more islands/biomes so Lab shouldn't be a concern for now. Found the Research Lab at least.

I'm a bit lost on this one and I explored every island but not restored all their ecosystems to 100% because animals are still missing.

Also a bit spoiler...
The big island furthest back to the north that had a corruption plant inside a cave might have a bug? At one particular spot close to a damaged circular stone thing I can hear a vague but still clear music/chant of what I think is a Fresco or Anchor, but even when I look high and low it's nowhere to be found. Is it bugged or am I tripping?
< >
Showing 1-11 of 11 comments
Nicolas Fournier  [developer] Jun 12, 2024 @ 12:48pm 
Oh yeah that's my bad, the sound you hear is a bronze wind disk buried in the ground (it's a decor item, not a tech unlock), while making that island I forgot that these make a sound :o
Nicolas Fournier  [developer] Jun 12, 2024 @ 12:50pm 
Sounds like you found mostly everything of this demo, despite some bugs (animals disappearing, nodes not giving fibers thus making rope harder to come by), it's hard to tell tho, a lot of things can be scanned with the sketchbook, some islands have secrets for more knowledge stones!

But if you cleared most of the islands and interacted with most of the features, you should be good :D Is there something specifically you feel like you've missed?
CaptainxxDammit Jun 12, 2024 @ 4:20pm 
I think he's saying he can't find the sails that let you move forward/backward. That's where i'm stuck too. I found the other ship parts, but I can only yaw and move vertically as I don't know where the sails are
Pesky Jun 12, 2024 @ 7:31pm 
If I understand correctly, specific knowledge anchors do not give you a specific piece of knowledge. Instead, there's a set order for you to learn things, and each anchor teaches you the next piece of knowledge. The knowledge stones seem to work the same way, except that instead of giving you ship knowledge they teach you to build other things.

So don't search for a specific anchor or stone, just search for any ones you haven't seen before. I promise you there are enough of them to let you build and sail an island-ship.

However, some of these may be on infected planets. You may have to destroy the infection, though not have to completely revive the island, before you have access to the stones or anchors.
Charjune Sep 14, 2024 @ 11:10am 
Originally posted by Nicolas Fournier:
Sounds like you found mostly everything of this demo, despite some bugs (animals disappearing, nodes not giving fibers thus making rope harder to come by), it's hard to tell tho, a lot of things can be scanned with the sketchbook, some islands have secrets for more knowledge stones!

But if you cleared most of the islands and interacted with most of the features, you should be good :D Is there something specifically you feel like you've missed?

I apologize for taking this long to get back to this post, I don't play on PC quite often as I'm more of a console player. I also let the demo take its time to have the disappearing animals bug fixed.

Anyway, the thing I was more referring to was the BIG sails that not only propels you forward but also gave you speed. I forgot what it's called but it could be found in the old Aloft demo before the big changes. I assume they're not in this version of the demo, which means I probably found everything when I last made this post.

I saw the demo got a new update, not sure if it got anything new or just got fixes. I might have another peek.

At least now I know the source of the haunting sounds on that far off island. :D
dtt.scanner Sep 16, 2024 @ 4:08pm 
yeah, I don't know why I missed this thread in June either. Thanks for reposting, and hopefully you can still benefit from this.

There is a way to unlock the bigger sails. Even if you find all of the anchors, you will still need to go to a second world (launch a new world with the same character) to pick up the last few knowledge items. I think there may not be enough anchors and knowledge stones on your first world to unlock "everything" in the demo. If you have unlocked Beacons then you have probably gotten to the end of the knowledge stones. There may be enough anchors to unlock the ship parts, but some of them are very well hidden. It is much easier to open a new world and visit the shrines you already know to pick up the missing information.

As far as the stone structures, you actually missed that on the last island that you mentioned with the weird sound. The stone structure that you saw can be sketched for all of the stone pieces that you wanted. It had the curved wall, foundation, pillar, and I believe the straight wall section as well. Each of those unlocks an assortment of building sections using stone. FYI, this same island (on the floor of the cave passage) is where you can find the pieces of bone for making bone equipment. Again, you will need to visit multiple worlds in order to pick up enough bone to make all of your equipment out of bone.

There is a bug that often will prevent the stone frameworks from appearing "yellow" in your sketch mode (which normally means that you can add it). However, they can in fact be sketched and added to your inventory of building objects, even if they show as gray.

EDIT: About the rope and other rare resources. I use my first world as my "home world" where I practice building my structures. I then use additional worlds to play through as "resource worlds" to gain rare resources (paper, charcoal, bone, etc.) that may be depleted on my home world. If you play in Multiplayer, then you absolutely need to do this, as the resources on your first world will quickly be depleted if shared with multiple people. Don't forget that you can get a lot of material by deconstructing the buildings that you come across. There are many items like rope decorations, lamps, etc. where you can pick up extra rope, charcoal, etc. and use them in your base. Don't forget to strip them off of your resource worlds as well.

If you have not found or looked for buried chests, there is an additional resource for you to find. Use your dorkip to dig around anything that looks "unusual" to see if something is buried nearby. Most of these locations have markers that make them "stand out" in some way, but the markers are not always obvious. Eventually you will get a feel for things to look for. There are 3 buried chests that I have found just on the starter island, with about half of the remaining islands having at least one. (At least that I have found.)
Last edited by dtt.scanner; Sep 16, 2024 @ 4:25pm
In regards to deconstructing decorations on islands for more resources, I have only ever gotten wood for those so I stopped bothering since that's a renewable resource (be it chair, wall, or hanging lamp) no rope or anything like that (sometimes I get nothing). This is only for existing structures prebuilt in the game, if I built it, I always get everything back.
Originally posted by Bellamour:
In regards to deconstructing decorations on islands for more resources, I have only ever gotten wood for those so I stopped bothering since that's a renewable resource (be it chair, wall, or hanging lamp) no rope or anything like that (sometimes I get nothing). This is only for existing structures prebuilt in the game, if I built it, I always get everything back.
That's how it works presently, in the EA version. Back in the demo days (from when this thread originates), the decorations were a ready source of valuable materials -- notably rope and charcoal. Because it was more profitable to deconstruct ruins than to harvest the carefully metered resources, the devs decided to put a stop to that practice.

I have been able to use the pickax to get charcoal (and stones) from ruined campfires in the present version. That may be the only concession towards this method of harvesting.
Originally posted by intentionally blank:
Originally posted by Bellamour:
In regards to deconstructing decorations on islands for more resources, I have only ever gotten wood for those so I stopped bothering since that's a renewable resource (be it chair, wall, or hanging lamp) no rope or anything like that (sometimes I get nothing). This is only for existing structures prebuilt in the game, if I built it, I always get everything back.
That's how it works presently, in the EA version. Back in the demo days (from when this thread originates), the decorations were a ready source of valuable materials -- notably rope and charcoal. Because it was more profitable to deconstruct ruins than to harvest the carefully metered resources, the devs decided to put a stop to that practice.

I have been able to use the pickax to get charcoal (and stones) from ruined campfires in the present version. That may be the only concession towards this method of harvesting.
Bah, well thank you for answering that question for me. it would be nice to include at least some basic resources in the list along with wood, such as rope. I can understand more late game items like planks would not be good, or slightly more rare resources such as blooms and whatnot, but rope is a day one resource, it just sucks that it uses a more rare resource (something that is not as renewable as small plants/leaves) so no decent way of farming it.

Or maybe have wood have a 100% chance of dropping, while other 'basic' resources it's more chance based. It would still require us to farm their way, but also take down some of more broken down structures for that chance. I'd definitely spend more time on islands that way, for now it's more like, pop in for 3 seconds to grab enough stuff not to send the island into unhealthy, then pop out, ignoring the structures except a quick run through for paper/chests.
Originally posted by Bellamour:
...but rope is a day one resource, it just sucks that it uses a more rare resource (something that is not as renewable as small plants/leaves) so no decent way of farming it.
Get to Biome 2, grow lots of Flax, and find the blueprint for the Spinner. This will let you spin rope from Linen Thread, a resource you can grow yourself.
Originally posted by intentionally blank:
Originally posted by Bellamour:
...but rope is a day one resource, it just sucks that it uses a more rare resource (something that is not as renewable as small plants/leaves) so no decent way of farming it.
Get to Biome 2, grow lots of Flax, and find the blueprint for the Spinner. This will let you spin rope from Linen Thread, a resource you can grow yourself.

Oh...well...thank you lol. I have a hard time remembering things and there are a lot of recipes I forget how to make (especially difficult since the machines don't tell you the end result for the recipe, just what items to put in, whereas the crafting table tells you straight up what you're making). I suppose that is what I need then, instead of deconstructing buildings, just a clearer way of seeing what I can create (or an index of all obtained items and how to obtain them. I couldn't tell you how to make flasks, I just run around assuming I'm using the right one until I get the end result.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Jun 12, 2024 @ 12:29pm
Posts: 11