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You can also get an accessory that lowers the encounter rate, which already feels fairly low compared to a lot of other JRPG's. Looking at you FF:PR.
Thank you for the response, I'm concerned because I have a long history of a burning passion when it comes to hating random encounter mechanics, and I've bailed out on many games over this, so it just has me worried.
I wasn't prepared for it, so I got ambushed with a mechanic I *really* don't like.
Well, I mean, it's sort of a core mechanic of JRPG's in general my guy. Waaaay more have it than don't have it. To the point it's actually a cliche, so I don't know what to tell you if it really broadsided you, lol.
But yeah, you can even let enemies just run away from you once you're stronger than them, which isn't a difficult point to reach.
that said, you'll be glad to know this game has 0 grinding.
I don't even know what happened to me. I used to love Pokemon as a kid, but then I turned into this lol. Yeah, my tolerance is pretty low.
But if it is as you say, and there's no grind, I am more open to giving it a chance
For a little of how it works, the leveling system isn't getting a number of EXP points. It's about the level difference between your character's level vs your enemy's level. So if you're underleveled you can get several levels from one fight. If you're overleveled you just get almost nothing.
So no, no grind :) But you do get encounters maybe every 20 seconds
In this game, it is not a RANDOM combat.
It's with fixed interval. And that ensures you will NEED to do some combat in certain zones, but just that much if you have an idea about where you are heading to.
Personally, I've gone through smaller dungeons with just 2-3 encounters. Larger dungeons will have a few more, but I've never felt so underleveled I needed to go back and grind earlier areas. Plus, as you outlevel an area, you get a guaranteed 'flee from battle' option that is basically you just letting the enemies flee.
I think people have to moderate how they use the word grind since in this game and its predecessor, repetitive combat is a very inefficient way to progress your power. Its by progressing the story and collecting more characters and means of gathering resources
Suikoden actually has an anti-grind mechanics where experience is calculated relative to your level, so your primary characters gain very little from grinding BUT under-leveled characters instantly catch up if they are in a fight that is beyond their level. And if you are over-leveled you can always just let the enemy flee, and if you have a certain character as support you still get the loot.
For example Nowa in my game is Leve 39. I recruited Isha at Level 23. I took her to ONE fight in the area I was currently in and now she's level 32. That's the antithesis of grind. Suikoden I to V is exactly like that so there really is no grind beyond catching up characters you don't normally use but want to experiment with. And if you don't want a fight just put on the monster repellant accessory.