Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes

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Brigadeos 26 ABR 2024 a las 5:09 p. m.
The people that made this game dont value the player time
I feel like everything in this game is time consuming just because.
1. Inventory space is ridiculously small just to make you open the menu every time you open a chest, or to organize crap in the reserve "just because"
2. The battles are really slow and really need a speed button like many jrpg have been doing all these years
3. Gimmicks are good in theory, but watching the same freaking animation multiple times in the battle gets old really fast
4. I want to change a rune, welp lets walk for 5 minutes to some town to go to the dude that lets you change it
5. Having 120 heroes is awesome and i was really motivated to try different parties for different strategies or something. Wait you want to change the party? Walk back to an inn. You didnt put the girl that lets you change the party in the save spots? :(.
6. Wait you left some equipment in a character and you want to use it in some other dude? WALK BACK TO THE INN.
7. Of course this game has random encounters but whatever, that dumb mechanic is in a lot of jrpg so i can let it pass i guess. But those other games have ways to change the frequency, this doesnt.
8. The war battles....

This hurts me because i really like the artstyle, music (kinda) and somewhat the story. The battles look awesome (it feels like slow motion tho) and having all these annoyances is hurting my experience pretty badly. I get that some people wanted the pure suikoden experience but cmon man, some QOL doesnt hurt anyone. I hope they fix some of this for the sequel because this game is good even with all this crap.
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Mostrando 1-15 de 40 comentarios
Mosvicious 26 ABR 2024 a las 5:11 p. m. 
I like the oldschool mechanics. Not everything has to be "modrenized." This game feels like an amazing spiritual successor for Suikoden and i'm all for it.
Riley Van Hellsing 26 ABR 2024 a las 5:14 p. m. 
Publicado originalmente por Brigadeos:
I feel like everything in this game is time consuming just because.
1. Inventory space is ridiculously small just to make you open the menu every time you open a chest, or to organize crap in the reserve "just because"
2. The battles are really slow and really need a speed button like many jrpg have been doing all these years
3. Gimmicks are good in theory, but watching the same freaking animation multiple times in the battle gets old really fast
4. I want to change a rune, welp lets walk for 5 minutes to some town to go to the dude that lets you change it
5. Having 120 heroes is awesome and i was really motivated to try different parties for different strategies or something. Wait you want to change the party? Walk back to an inn. You didnt put the girl that lets you change the party in the save spots? :(.
6. Wait you left some equipment in a character and you want to use it in some other dude? WALK BACK TO THE INN.
7. Of course this game has random encounters but whatever, that dumb mechanic is in a lot of jrpg so i can let it pass i guess. But those other games have ways to change the frequency, this doesnt.
8. The war battles....

This hurts me because i really like the artstyle, music (kinda) and somewhat the story. The battles look awesome (it feels like slow motion tho) and having all these annoyances is hurting my experience pretty badly. I get that some people wanted the pure suikoden experience but cmon man, some QOL doesnt hurt anyone. I hope they fix some of this for the sequel because this game is good even with all this crap.
Say you haven't played very much of the game before posting this without saying you haven't played very much of the game.
pkmis007 26 ABR 2024 a las 5:17 p. m. 
I recruited all 120 characters and done with this game by used 31 hours + 25 hours so around 60 hours which I think It's good for middle length JRPG.
smidlee 26 ABR 2024 a las 6:19 p. m. 
What's really lame is I have to rest in the inn to restore hp and mp but only the ones in my party. If you do switch party at the save point I have to remember to change my party around and repeatedly to rest to restore everyone.
iameatingjam 26 ABR 2024 a las 6:29 p. m. 
Well they were going for the classic style, lots of people say they want that. I can understand if its not to your taste. I could take it either way really.
Tingly 26 ABR 2024 a las 6:46 p. m. 
Eiyuden absolutely could be a smoother experience, and in some specific areas I think that would be better, but overall it's doing what I want at the expense of having those rough edges.
I grant that the design is a bit (intentionally imo) anachronistic. Personally I enjoy that, but I know it's not everyone's cup of tea today. I do think some QoL improvements could (at least optionally) be made just for time management and accessibility purposes. I don't think that's an unreasonable critique to make for those who want them.

That said, things like the large scale battles are pretty quintessential for anything seeking to be a spiritual successor to Suikoden, imo. And there are some QoL features that open up as you progress further into the game, without spoiling anything. (Though, not that address everything mentioned.)
AH-1 Cobra 26 ABR 2024 a las 7:22 p. m. 
The minigames are just dog **** tier. It wouldn't bother me if they didn't lock recruits behind playing these minigames more than once.

- Cooking, you have to win like 16 cooking battles to recruit a character? Everyone seems to hate everything but their favorite dishes, or you can just cheese it with 3 egg dishes, but you still have to wait 10+ minutes in between each battle?

- Beigoma, it's a raw stats check & rock/paper/scissors. Zero depth, just gotta waste time farming tops.

- Cards, you win by default if your cards are better than your opponents, you just gotta waste time and gold buying packs to get the cards, using them is very straightforward.

They're dog **** because rather than be an optional distraction, they turned it into a grind to recruit characters. This is the worst possible way to do minigames.
Última edición por AH-1 Cobra; 26 ABR 2024 a las 7:22 p. m.
The_Box 26 ABR 2024 a las 7:27 p. m. 
Yeah, the minigames are pretty weak. It really feels like they just put them as stretch goals on the kickstarter without too much thought as to actual implementation of them. They could have been done much better.

The cooking battle game in particular is really slapdash and feels incredibly tacked on.
Rand 26 ABR 2024 a las 7:38 p. m. 
A lot of the points there are just making the game the same as the old Suikoden series, but one thing they definitely skimped on is having characters attack one at a time. This was a feature in the original Suikoden on the PS1, after setting your characters commands many of them will attack simultaneously which when you have a 6 member party greatly speeds things up.

If you're not familiar 20 seconds in here is a good example from Suikoden II:

https://www.youtube.com/watch?v=vmNJSZl-9sI

I'm liking Eiyuden Chronicle but it really needs that combat smoothness. What takes less than 20 seconds in Suikoden there would probably be a full minute in EC.
Última edición por Rand; 26 ABR 2024 a las 7:40 p. m.
kcolloran 28 ABR 2024 a las 11:18 p. m. 
This is the real issue with this game. It's so close to being exactly what I want out of game but instead it's only ok because it's got so many things that are designed to make you suffer. All the stupid time wasters as mentioned above, plus the weak mini-games (minigames were one of the reasons I bought this game) plus the RNG dependent things. Having recruit quests that are tied to getting a specific item that only shows up rarely so you have to go to the same shop over and over and over, which is compounds the time wasting features and the lack of saves, etc.
JimmyTheSaint™ 28 ABR 2024 a las 11:37 p. m. 
Publicado originalmente por Riley Van Hellsing:
Publicado originalmente por Brigadeos:
I feel like everything in this game is time consuming just because.
1. Inventory space is ridiculously small just to make you open the menu every time you open a chest, or to organize crap in the reserve "just because"
2. The battles are really slow and really need a speed button like many jrpg have been doing all these years
3. Gimmicks are good in theory, but watching the same freaking animation multiple times in the battle gets old really fast
4. I want to change a rune, welp lets walk for 5 minutes to some town to go to the dude that lets you change it
5. Having 120 heroes is awesome and i was really motivated to try different parties for different strategies or something. Wait you want to change the party? Walk back to an inn. You didnt put the girl that lets you change the party in the save spots? :(.
6. Wait you left some equipment in a character and you want to use it in some other dude? WALK BACK TO THE INN.
7. Of course this game has random encounters but whatever, that dumb mechanic is in a lot of jrpg so i can let it pass i guess. But those other games have ways to change the frequency, this doesnt.
8. The war battles....

This hurts me because i really like the artstyle, music (kinda) and somewhat the story. The battles look awesome (it feels like slow motion tho) and having all these annoyances is hurting my experience pretty badly. I get that some people wanted the pure suikoden experience but cmon man, some QOL doesnt hurt anyone. I hope they fix some of this for the sequel because this game is good even with all this crap.
Say you haven't played very much of the game before posting this without saying you haven't played very much of the game.

You hit the nail on the head. I was just about to post the same reply until I read the other comments. Almost everything OP complains about is solved by playing the game.
Pnume 28 ABR 2024 a las 11:42 p. m. 
Just a few examples amongst hundreds:

I was pulling my hairs out when each eggs opened very very slowly, one by one, in the race mini game.

Same thing when you got to appraise 20 coins...

The menus are a masterclass where you have to wait a significant amount of time to turn a page....

I really loved when you get to the end of a dungeon, there's a chest but before you get to it you get a cut scene, then a boss, then a cut scene and then your transported back to town...wait I wanted that chest...

Game is riddled with small or not so small very bad design choices
Última edición por Pnume; 28 ABR 2024 a las 11:43 p. m.
archilock 29 ABR 2024 a las 9:03 a. m. 
For the egg race mini-game, it's even worse : you can spend hours hatching, breeding, evolving and racing your eggs. Then much later you find out that the descendents of your evolved eggs are much weaker than the ones you simply hatch from superior eggs, later in the game. Then you unlock the "rare food" that gives your eggs better stats, making the previous hours of playing the minigame completely pointless.

This game could have been fun, but in its current state it's simply a gigantic waste of time, and many players will spend time on it without even realizing it until much later.
The_Box 29 ABR 2024 a las 9:09 a. m. 
Yeah, I realized that bit early on thankfully. It occurred to me that I was better off just ignoring that mini-game until I could unlock the better eggs and feed. That everything before that would just be wasting time.

Again, a lot of the minigames, unfortunately, feel kind of rushed and poorly implemented. Which is a shame. I can still get enjoyment from them, but I've gotta approach them right, while realizing what they are and, more importantly, what they aren't.
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Publicado el: 26 ABR 2024 a las 5:09 p. m.
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