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That said, things like the large scale battles are pretty quintessential for anything seeking to be a spiritual successor to Suikoden, imo. And there are some QoL features that open up as you progress further into the game, without spoiling anything. (Though, not that address everything mentioned.)
- Cooking, you have to win like 16 cooking battles to recruit a character? Everyone seems to hate everything but their favorite dishes, or you can just cheese it with 3 egg dishes, but you still have to wait 10+ minutes in between each battle?
- Beigoma, it's a raw stats check & rock/paper/scissors. Zero depth, just gotta waste time farming tops.
- Cards, you win by default if your cards are better than your opponents, you just gotta waste time and gold buying packs to get the cards, using them is very straightforward.
They're dog **** because rather than be an optional distraction, they turned it into a grind to recruit characters. This is the worst possible way to do minigames.
The cooking battle game in particular is really slapdash and feels incredibly tacked on.
If you're not familiar 20 seconds in here is a good example from Suikoden II:
https://www.youtube.com/watch?v=vmNJSZl-9sI
I'm liking Eiyuden Chronicle but it really needs that combat smoothness. What takes less than 20 seconds in Suikoden there would probably be a full minute in EC.
You hit the nail on the head. I was just about to post the same reply until I read the other comments. Almost everything OP complains about is solved by playing the game.
I was pulling my hairs out when each eggs opened very very slowly, one by one, in the race mini game.
Same thing when you got to appraise 20 coins...
The menus are a masterclass where you have to wait a significant amount of time to turn a page....
I really loved when you get to the end of a dungeon, there's a chest but before you get to it you get a cut scene, then a boss, then a cut scene and then your transported back to town...wait I wanted that chest...
Game is riddled with small or not so small very bad design choices
This game could have been fun, but in its current state it's simply a gigantic waste of time, and many players will spend time on it without even realizing it until much later.
Again, a lot of the minigames, unfortunately, feel kind of rushed and poorly implemented. Which is a shame. I can still get enjoyment from them, but I've gotta approach them right, while realizing what they are and, more importantly, what they aren't.