Eiyuden Chronicle: Hundred Heroes

Eiyuden Chronicle: Hundred Heroes

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1997 Apr 26, 2024 @ 5:20am
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How Eiyuden is unjustly being deprived of sales
Due to my background in customer service and sales I have seen this pattern play out before and I would like to demonstrate the mechanics behind how unprofessional localizers can financially damage a game (duh).

Essentially, it goes down like this:

1) A crowdfunded game from beloved industry veterans is released
2) The external localization company injects a term like "chud" into the actual release
3) The external localization company changes the intentions and vibes of many scenes
4) The complaints are being played down, deflected, outright denied or ignored
5) Customers are now stuck between "supporting Eiyuden" and "opposing localizers"
6) Rabbit&Bear receives feedback about reception and copies sold
7) Rabbit&Bear wonders why numbers are a bit lower than expected
8) They are being told about "trolls" and "harassment campaigns" but not shown the actual feedback and comments
9) Many players who want to buy but can't don't appear in the statistics
10) Rabbit&Bear never learns about the whole "chud" thing or that some translators are political extremists frequenting weird websites like "resetera"
11) Worst case, they now conclude that this style of RPG just isn't popular anymore or that people didn't like the game
12) Worst case, fantastic game doesn't receive the financial success it deserves even though all it would take are some small patches and an acknowledgement of what happened

I only knew "chud" from memes and I had no idea what "resetera" is but googling it made me sick. Just check the wiki entry on what that is.

I have been playing Suikoden since 1997 and I have waited for Eiyuden for years.
I will not let people like this mess with it.
I bought it on day one to support it.
Eiyuden deserves nothing but success and sunshine. This style of JRPG should come back. I'm happy to support these projects.
And it is exactly for this reason that I can't let these people interfere with it.
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Showing 76-84 of 84 comments
Drusain May 18, 2024 @ 7:47am 
Originally posted by Masonwheeler:
- No skipping cutscenes or long animations. Disgaea had this figured out 20 years ago; why can't the R&B devs?!?

Not to defend this fully since there was no tutorial to indicate this, but you can hold the Circle button to skip cutscenes.
Masonwheeler May 18, 2024 @ 7:49am 
Originally posted by Drusain:
Not to defend this fully since there was no tutorial to indicate this, but you can hold the Circle button to skip cutscenes.

Really?!? Wow. That sure would have been nice to know! How did you figure it out?
Complete Domination May 18, 2024 @ 12:00pm 
Originally posted by Masonwheeler:
Honestly, I think all the talk about the dubious localization issues is overshadowing the very real problems. I know it's supposed to be a spiritual successor to a series from 20 years ago, but that's no excuse to make a game that feels like it's studiously ignoring the last 20 years of advances in game design and development. Everyone keeps saying "this is a good game with a translation that's annoying people into saying it's not good."

Well... no. This game *is not good.* And I really wanted it to be! But it just isn't.

- Sprite/polygon mix in 2024? Seriously? That trick made sense on the PlayStation, which didn't have the processing power to render human bodies well. On modern hardware, with sophisticated lighting, particle effects, and PBR shading? Not nearly so much! (Especially when the sprites get lit by scene lighting, but respond to it all wrong and get badly washed out because they're treated as flat surfaces by the 3D engine.)

- The menus are just atrocious. Everything is slow, unresponsive, and takes far too many button presses to do things.

- No skipping cutscenes or long animations. Disgaea had this figured out 20 years ago; why can't the R&B devs?!?

- No camera control, compounded by not making objects between the camera and the player go transparent. Except you do get camera control on the world map, so it's not like the devs couldn't implement it. They simply chose to deny it to us for 90% of the game. WHY?!?

- Severe issues with forgetting about powers that are apparent from the very start. In the approach to the first dungeon, we find our path blocked by a pike of rocks. Seign blasts it apart and explains that he has magic for this. Not much later, inside the dungeon, we find big boulders blocking the path. Everyone's like "herp derp, nothing to be done here. We'll just have to find another way around." No one even thinks to mention having Seign pull the same trick again. (See also: "no way to get armies moved around in time; let's not even mention the squad-teleporter specialist we have among our heroes.")

- The entire plot is on very, very visible rails. Other than one specific point that you have no warning of, almost nothing you do has any real effect. The duel fights and war battles are particularly egregious; almost every last one of them is a tightly-scripted cutscene trying and failing to pass itself off as a minigame where the player's decisions make a difference.

- All this talk of the translators having an agenda that may or may not be real distracts from the very real agenda apparent in the main storyline. There's a character whose motivation is to promote scientific progress, help humanity, and bring magic from something only available to a select few to something everyone can use. He's the Big Bad, who starts a war of aggression and commits atrocities to make it abundantly clear just how evil he is. Meanwhile, Marisa, one of your main characters, straight-up says at one point that the power of the rune-lenses is not meant to be shared with everyone. (Sure seems like *she's* the evil one here!) And the game just goes with that, with no discussion or debate on the subject whatsoever, among your entire group of 100+ heroes of broadly diverse backgrounds. Not even a single person saying "what he's trying to do is good, but he's going about it in a very bad way." That left a very, very bad taste in my mouth!

- There are no explanations. Of anything. After finishing the game, I have only the slightest understanding of what a rune-lens is and no clue what a "primal" lens is or why exactly they're so important, and the entire plot revolves around them! All of the characters seem to be built around some quirk, which never gets explained. Why is Carrie so massively obsessed with other people perceiving her as flawless and perfect? It never says. How did Maureas get so deluded into thinking he's a "muscle mage"? It never says. Why is there a girl in here blatantly cosplaying as Sailor Moon? It never says. Why does Mio's level-up speech say "training is the friend who never betrays you"? It never says! There are so many interesting backstories implied in these bizarre characters, and they're never delved into, even slightly.

- Combat balance is all over the place and the mechanics are just broken seven ways from Sunday. (And in a JRPG, getting combat right is kind of important!) This battle system has some good ideas, but almost all of them are implemented badly, and most of them have been done better in other JRPGs.

- More of a "peeve" than an objective problem, but what's the deal with the big epic theme that plays a few times in climactic moments? There's some lady singing in what sounds like Japanese, but a couple minutes in she switches to English, but her accent is heavy enough that you can barely make out any of it. The only clear line is "a hundred brave souls." And that just... somehow bugs me more than it probably should.

This game could have been a good game. I really wanted it to be one; that's why I backed it on Kickstarter. But in the end it turned out to be really, really bad. For a game packed full of so much content, it felt bizarrely empty and low-effort.
Aside from Bloodstained I haven't really seen a kickstarter game that doesn't feel low-effort. Even Bloodstained was quite short and lacking in content when they first released.
Masonwheeler May 18, 2024 @ 1:14pm 
Originally posted by Complete Domination:
Aside from Bloodstained I haven't really seen a kickstarter game that doesn't feel low-effort. Even Bloodstained was quite short and lacking in content when they first released.
Pillars of Eternity immediately springs to mind.
Minneyar May 18, 2024 @ 1:37pm 
Originally posted by Masonwheeler:
- Sprite/polygon mix in 2024? Seriously? That trick made sense on the PlayStation, which didn't have the processing power to render human bodies well.
You've got a few fair points, but this can get right out. 2D sprites on 3D backgrounds is a great style and more games need to go back to it. There are way too many games that use stiff, bland 3D character models just because they're relatively cheap compared to detailed spritework, and it's a real shame.

Games like Breath of Fire 3 & 4 are still a couple of the best-looking JRPGs ever. Trails from Zero / Trails to Azure look better than any of the Trails of Cold Steel games, despite (or rather, because of) the latter switching to stiffly-animated 3D models. Trails through Daybreak is just just finally starting to have as good a graphical style as the Trails series did a decade ago when it used 2D sprites.
Masonwheeler May 18, 2024 @ 1:47pm 
Originally posted by Minneyar:
Games like Breath of Fire 3 & 4 are still a couple of the best-looking JRPGs ever.

Yes, BoF 3 has been my go-to example of doing it right for a long time now. Look at how much better Ryu, Nina, Garr and all the rest look compared to the ugly, blocky horrors that its better-known contemporary, Final Fantasy VII, tried to pass off as "human." But that was on a platform that didn't have the hardware to do 3D human bodies well. Even FFVIII's lauded realism doesn't hold up *particularly* well with age.

I think the thing that really threw me was the campfire scene. Early on, in the first dungeon, Seign and Nowa are sitting around a campfire talking. The fire is a beautiful particle emitter that's throwing off dynamic lighting, casting flickering lights that are reflected by the stone in complex, very modern PBR shading. And then we have these two blobs of blocky pixels sitting there feeling _completely_ out of place in that scene, especially because they don't light properly at all, due to being flat squares as far as the 3D renderer knows. It just looked really, *really* bad.
Zio May 18, 2024 @ 2:47pm 
Originally posted by Masonwheeler:
I know it's supposed to be a spiritual successor to a series from 20 years ago, but [...]

And that's already where you took the wrong turn. Not the same but reminds me of Duke Nukem Forever, a game that came out years after it should have, and people hold it to standards of the late release. Including but not limited to ignoring that "modernising" the game would have tkane even more time. That said, more to this case, I'm pretty sure that for everyone who wants all the QOL features, there's one who DOESN'T want them (Hi, it me, I'm doesn't).


Originally posted by Masonwheeler:
Well... no. This game *is not good.* And I really wanted it to be! But it just isn't.

Your opinion. Perfectly fine for you to have an opinion, whether it's that or any other opinion. But other people have other opinions. Whether the game *is* or *is not* good, is not for you to decide for everyone. Nor is it for anyone else to decide for you whether it is or not.

Originally posted by Masonwheeler:
- Sprite/polygon mix in 2024?

You may not have heard of it, but Octopath Traveller made WAVES. Besides, there have always been games like this but they have really poppep much much more since that. I could give you a bunch of game names but it would take time to sift through my library & wishlist. Plus it's mostly indies so not too different from this but I know people generally don't think to highly of indies despite them doing some heavy lifting for an industry that firmly sits on its fat ass full of microtransactions and season passes, right on the backs of shooters, shooters, more shooters, even more shooters, yet even more shooters, and The Legend of Zelda. So, you know, indies should get more respect overall.


Originally posted by Masonwheeler:
- No camera control, compounded by not making objects between the camera and the player go transparent. Except you do get camera control on the world map, so it's not like the devs couldn't implement it. They simply chose to deny it to us for 90% of the game. WHY?!?

You're not seeing the forest for all the trees. It's a deliberate design choice. What you perceive as some imaginary punch in your face has been a staple feature in gaming ever since. Hiding stuff where the sun won't shine, I mean camera won't swing. You get the idea. Leaving stuff to your imagination and desire to eplore on your own is kind of a virtue that got lost in the see of map pop ups and pings that everyone pretends to hate when Assassin's Creed makes you climb that next bloody tower and don't they friggin DARE to hold the players' hands! But also devs are total jerks if they don't give every collectible and other item their very own in-game guide PLUS a huge billboard that says TREASURE HERE WINK WINK. Because as everyone knows, nobody talks to non quest npc that all of course have to have that yellow exclamation mark over their head and if you don't get all the deets in the quest log then F THOSE DEVS, like seriously who do they think they are making their game and making people talk to npcs just to pile up the neceesary clues for the course of action. Yes I am being super duper sarcastic but if it's any consolation, this isn't about you personally, this is gamers in general (even worse if it's Gamers™ though).
tl;dr: design choices, they are made for a reason. I'm just thinking of Grandia for example, I never had issues with the game but just now googling camera stuff to be sure I see A LOT of people acting like the camera personally attacked them. It's hilarious honestly. Makes me want to yell all the move shouts at people. "V SLASH!" "GO! GO! PUFFY!"

Originally posted by Masonwheeler:
- Severe issues with forgetting about powers that are apparent from the very start

That's video game logic for ya. That's why your charactes can die (or pass out/get incapacitated/whatever) in battle as often as they want but if it's in a cutscene you can only hope they get revived in another or it's the end of that road.

Originally posted by Masonwheeler:
- The entire plot is on very, very visible rails.
Depending on how you look at things, this is probably the same for every game to at least some extent. I'd have to have played the game to know or judge whether or not how much on purpose that is. But from the top of my head I would say it's a good thing. Games making people all powerful heroes to satisfy their power fantasies...maybe not for you, but it is also pretty boring to me. Not being the driving force in a universe could mean many different things, like trying to make you realise that small things can make a difference, or that you don't have to be THE great hero to do good, and so much more.

Originally posted by Masonwheeler:
agenda apparent in the main storyline. There's a character whose motivation is to promote scientific progress, help humanity, and bring magic from something only available to a select few to something everyone can use. He's the Big Bad, who starts a war of aggression and commits atrocities to make it abundantly clear just how evil he is. Meanwhile, Marisa, one of your main characters, straight-up says at one point that the power of the rune-lenses is not meant to be shared with everyone. (Sure seems like *she's* the evil one here!) And the game just goes with that, with no discussion or debate on the subject whatsoever, among your entire group of 100+ heroes of broadly diverse backgrounds. Not even a single person saying "what he's trying to do is good, but he's going about it in a very bad way." That left a very, very bad taste in my mouth!

Same, but with your comment. The following paragraph may feel counter intuitive, but since I haven't seen it all myself I'm going with what you said, that there's no "debate" over his actions and whatnot. Aka I'm just guessing the following bad example does not apply here.
You're looking too much at the surface of things. It's one of my main gripes with asian devs, that there is always some super genocidal lunatic but they're trying to make me feel for them because they have a point here or there...

No. Just. No.

In Final Fantasy War of the Visions the character closest to wearing a nazi uniform (Barale, look him up if you want) is talking about his lack of desire to kill right after obliteration a town because they *wanted* to fight. And that's just one example. And whether or not you've heard this sentence before but, "You don't hand it to the nazis". Of course this is just a sentence, not one of the laws of physics that always apply to everything (considering normal conditions on our planet, etc). Like, nobody complained about that in The Big Lebowski because it was just a punchline.
Suikoden II didn't have much of a "debate" over Luca either, or Jowy. iirc they even skipped past that for reasons. Though the bottom line is that both tragically had the same goal but thought to reach them via diametrically opposed paths. I have a headcanon version of Suikoden II where Jowy never parts with the group. It works perfectly without it. If Konami wants to hire me writing it I'm all ears, even if it's just for something like NG+ with an alternate story or whatever. You don't have to change much of the main story but you have so much potential for other scenes.
As for Marisa, is she so wrong? If you're a guardian of something etc you can't just give that kind of stuff to everyone just because "that would be fair", it's a ridiculous take that's neither here nor there, but just to drive the point home, imagine giving world altering powers to power hungry genocidal lunatics. You know, the main plot of most of these good vs bad stories revolve around one crazy mofo tampering with powers they don't understand/can't handle and the whole friggin world suffers because of them. Not gonna "debate" about this more because it would go all over the place. Just remember Spider Man. Great Power, great responsibility. That's also why you shouldn't give a bunny metamorphical powers, it's just whacky, or looney, if you will.

Originally posted by Masonwheeler:
- There are no explanations. Of anything.

Part of this is probably going to get touched on in the story DLCs. For the rest I would also attribute this to the paradox of handholding. You're not supposed to have everything served to you in easily digestible bits...or actually, you are. Because you're getting the characters served on a silver platter. Right in your face. But you are again looking for the wrong clues, forest and trees you know. The characters are/seem to be rather condensed instead of giving everyone an info dump side story about how important (or not) they are where and why and whatnot.

Originally posted by Masonwheeler:
- Combat balance is all over the place

I think that's where I agree the most with you. But characters have different qualities, some just aren't that good, but it's not about everyone being the greatest, or sometimews not even great at something. That's something that many games these days forget though, especially all the gacha games with their predatory business models. You would probably get the most out of these kinds of things if you treat every character as a flavour bit. I usually play with the characters I like the most, not the ones who are best. Every jerk will play with the best team, do I want to play like everybody else or do *I* want to play the game the way *I* like? If I just follow the next best guide and tier lists, why not let some AI run the game for me or why play the game in the first place when I can just watch a playthrough?

Originally posted by Masonwheeler:
- More of a "peeve" than an objective problem,
Most of your stuff is a more a peeve than an objective problem. You should just accept that you have an opinion that does not lose worth just because it's not "objective". Proclaiming one's opinion is an objective truth is silly to say the least. That said, one thing that's very very JP dev, is bring foreign terminology, nomenclature or other stuff into the mix. It's a typical quirk, or trope if you will, personally I'm a fan of literary/linguistic additions for funsies. You know how funny it is to me that Hauser in Suikoden II is basically the only black dude and the name is probably a German lent one? Haus = house. Or games like Einhänder, Herzog, Panzer Dragoon, Ehrgeiz, just to name a few.

Originally posted by Masonwheeler:
This game could have been a good game. I really wanted it to be one; that's why I backed it on Kickstarter. But in the end it turned out to be really, really bad. For a game packed full of so much content, it felt bizarrely empty and low-effort.
That again is your view. Nothing more to say about it than I have earlier, ie for everyone thinking your way there is probably one if no more who are on the opposite side of the fence. You see it this way, other people see it differently. Neither yours nor my opinions trumps anybody else's, obvious trolls and the like aside.

Gawd I hope I didn't mess up the formatting here, if you find typos you can keep them. Edit: I only messed up one quote, WOOHOO!
Last edited by Zio; May 18, 2024 @ 2:47pm
Masonwheeler May 18, 2024 @ 4:13pm 
Originally posted by Zio:
Not the same but reminds me of Duke Nukem Forever, a game that came out years after it should have

Your first mistake is taking for granted that that mess of a game "should have" been released at all. 😛

I'm pretty sure that for everyone who wants all the QOL features, there's one who DOESN'T want them (Hi, it me, I'm doesn't).

I'm pretty sure that the ratio of people who *do* want to waste additional hours slogging through unskippable cutscenes and animations, long loading screens, and slow menus to those who *don't* want to lose all that time is nowhere near 1:1!


Your opinion. Perfectly fine for you to have an opinion, whether it's that or any other opinion. But other people have other opinions. Whether the game *is* or *is not* good, is not for you to decide for everyone. Nor is it for anyone else to decide for you whether it is or not.

"Perfectly fine for you to have an opinion," he says, before proceeding to attempt to tear apart every opinion I stated. Huh.

So, you know, indies should get more respect overall.

A bit of effort put into polishing their games would go a long way towards getting indies that respect. Look at the indie games that *do* get a lot of respect; they get it because of the high degree of attention to detail their developers put in!

You're not seeing the forest for all the trees. It's a deliberate design choice.

It's a *bad* design choice, one that developers have known is bad for a long time now.

What you perceive as some imaginary punch in your face

Where did I say that? Please don't put words in my mouth.

has been a staple feature in gaming ever since. Hiding stuff where the sun won't shine, I mean camera won't swing. You get the idea. Leaving stuff to your imagination and desire to eplore on your own is kind of a virtue that got lost in the see of map pop ups and pings that everyone pretends to hate when Assassin's Creed makes you climb that next bloody tower and don't they friggin DARE to hold the players' hands!

...huh? What are you even talking about? And why does it have nothing to do with the subject at hand? My complaint is that the locked camera actively impedes the "desire to explore on your own," since you can literally only look exactly where the developers point your view. Is that not the precise opposite of exploring on your own?

That's video game logic for ya. That's why your charactes can die (or pass out/get incapacitated/whatever) in battle as often as they want but if it's in a cutscene you can only hope they get revived in another or it's the end of that road.

And as early as Final Fantasy V, game developers have been pretty self-aware about that particular bit of video game logic. FFV predates Suikoden by 12 years, so what's the developers' excuse here?

Not being the driving force in a universe could mean many different things, like trying to make you realise that small things can make a difference, or that you don't have to be THE great hero to do good, and so much more.

Fair enough, but at least some degree of illusion of choice has basically been table stakes for RPGs ever since Deus Ex. It's kind of surprising how well they made JC Denton able to make choices that *feel* meaningful even though barely anything you can do actually has any significant impact on the plot. Here, the only meaningful choice is something that's not signposted in any way until all of a sudden you get blindsided with the bad ending because you didn't realize you were on a deadline.


Same, but with your comment. The following paragraph may feel counter intuitive, but since I haven't seen it all myself I'm going with what you said, that there's no "debate" over his actions and whatnot. Aka I'm just guessing the following bad example does not apply here.
You're looking too much at the surface of things. It's one of my main gripes with asian devs, that there is always some super genocidal lunatic but they're trying to make me feel for them because they have a point here or there...

No. Just. No.

I actually agree with you, with the point you're making here. Let evil villains be evil villains! But that's not the point I was making; the problem I have is that the idea that's actually good is the *exclusive* province of the villains, with no good guy anywhere seeing the obvious benefits in what Aldric is trying to accomplish, and one of your main "heroes" taking the severely evil position that the benefits of magic should be kept away from the general public. Having that put on the characters that are supposed to represent me in this story honestly made me feel dirty.


As for Marisa, is she so wrong? If you're a guardian of something etc you can't just give that kind of stuff to everyone just because "that would be fair", it's a ridiculous take

And who appointed her a guardian? By what authority? What right do these self-proclaimed Guardians have to act as gatekeepers of magic in the first place?

just to drive the point home, imagine giving world altering powers to power hungry genocidal lunatics.

Not too hard to imagine; just look at history. This game — the early parts in particular — have enough parallels to the setup of WWII that I think it's a worthwhile analogy. The Nazis *did* have world-altering powers, like the machine gun, the Panzer, and the fighter plane. They were defeated because their opponents had them too! Even in matters of warfare, democratizing and dispersing power rather than keeping it concentrated in a few hands always seems to lead to the best outcomes.

Part of this is probably going to get touched on in the story DLCs. For the rest I would also attribute this to the paradox of handholding. You're not supposed to have everything served to you in easily digestible bits...or actually, you are. Because you're getting the characters served on a silver platter. Right in your face. But you are again looking for the wrong clues, forest and trees you know. The characters are/seem to be rather condensed instead of giving everyone an info dump side story about how important (or not) they are where and why and whatnot.

Maybe I was just spoiled by Mass Effect, but its Codex was a brilliant mechanic for dealing with this issue. Any lore you care to know about the galaxy, its inhabitants, and the issues you're dealing with, was all right there for you to look up at any time, on your own time and at your own pace rather than having to insert it into the story proper as an annoying infodump of a cutscene that you have to sit through (or skip).

That said, one thing that's very very JP dev, is bring foreign terminology, nomenclature or other stuff into the mix. It's a typical quirk, or trope if you will

I hear you. But again, the thing you're picking up on isn't really my objection. The problem I have is with lyrics that you can tell are supposed to be meaningful English, but are incomprehensible due to poor pronunciation and sound mixing. Much like the game's lore, it feels like there's something there that I'm supposed to be able to understand but it's just out of reach, and that bugs me.

That again is your view. Nothing more to say about it than I have earlier, ie for everyone thinking your way there is probably one if no more who are on the opposite side of the fence. You see it this way, other people see it differently. Neither yours nor my opinions trumps anybody else's, obvious trolls and the like aside.

So you mentioned The Big Lebowski earlier, and now you literally wrap up with a "that's just like, your opinion, man"? 🤣
Last edited by Masonwheeler; May 18, 2024 @ 4:13pm
Zio May 18, 2024 @ 8:55pm 
Well, I tried giving you the benefit of the doubt and doubling down on the fact that you can have your opinions and that nothing I say prevents, negates, or otherwise impedes yours. I also made abundantly clear that your points are opinions, not facts. You proclaiming your opinions are facts, does not make them facts. Just like it would not make my words objective facts just because I proclaim them to be. You think your views are objective facts, and I don't. That doesn't mean you have to think differently or that you're not allowed to think that way. But no discussion or "debate" about anything can happen as long as there is no willingness for dialogue. If it's 20°C outside and I say it's too hot and you say it's too cold it doesn't mean anything other than that we have different opinions about the temperature. No matter how blowhard and brickwalled my thick skull is, INSISTING that it's too hot outside does not change anything about you thinking it's too cold, or vice versa. And outside it's just 20°C, outside doesn't give a ♥♥♥♥ about your sensitivities or mine. It's 20°C and that's it, end of story.

As an examplary fact for this case, the game does not have many QoL features.
Period. Fact.
You having a problem with it, and I don't, those are two opposing views. The impending judgement of the game or its aspects are opinions.

I have given you plenty of viewpoints, perspectives. Gave you plenty of examples. And yet, because you keep mistaking your opinions as facts you took everything I said as an attack on you simply because I said things that you disagree with. I really don't know how much clearer I can tell you that you're allowed to have your opnion, just as much as I am and everyone else is. Neither of our opinions is the gold standard. Just because I say for example that I think a free camera isn't necessary, doesn't mean that you are not allowed to think it is.

To make one point more clear, you are not speaking for everyone else, I am not either. I tried to take the somewhat diplomatic approach by saying there's possibly a 50/50 ratio. I might be wrong. You might be wrong. We might both be wrong! Big whoop. Being wrong isn't the end of the world.
But what can be said with 100% certainty, is that the number of people who want/ed a game more reminiscent of Suikoden, is not zero. Likewise, the number of people who want/ed a more modern take is not zero either. Fact is, no matter which path the devs had taken, there would be people disappointed.
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Date Posted: Apr 26, 2024 @ 5:20am
Posts: 84