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I know many people don't like it... or at least they didn't until people started pushing back on their opinions... but I liked it always.
It did take some adjusting to move into three characters from one main "Chosen One" hero, but I liked the overlap. I liked the forethought.
Nowa feels just slightly less silent, but still almost as silent as the three protagonists in 3.
The camera was janky.
The zones were repetitive.
I'm not saying it was perfect, but it was hardly terrible. So acting like it needs to be attacked just feels unnecessary.
The major battles in 3 are a lot better than this one.
I always preferred the first two over the third, but that's probably just my bias as somebody coming from the NES and SNES era of JRPG's. The changeover from 2d to 3d was a messy affair.
That said, yeah, it certainly wasn't bad. Like every game, it had strengths and weaknesses.
Also I would not say Eiyuden comes anywhere near any Suikoden game unfortunately. It emulates a lot of the systems that Suikoden is known for but the series misses on pretty much all of them. The characters and story are just so disjointed and pacing is absolutely terrible that it makes it hard to believe that this was from the original Suikoden devs. The overall game still feels rushed and the story suffered from it.
Eiyuden does address quite a lot of those problems rather well.
In Suikoden III, the Chapter System was built in a way that you were repeating events over and over with the same character. This became tedious as the same story was revisited again and again, just from a slightly different perspective that added nothing of substance. The destruction of the Karaya Village was a tragedy the first time. The second time, I can't say I felt the same emotional investment. By the third time, I was just annoyed.
Another issue was how characters recruited by a specific character could only be used by that character. I don't think the number of characters one could recruit by different protagonists overlapped too badly, but it was still quite annoying.
Suikoden III's story was also a hot mess in terms of pacing.
As mentioned before, the three character approach with chapters meant repeating many stories over and over. So, you played a total of 9 (11 counting Thomas) chapters before you got to the point where you get your True Rune, Castle, and to the plot moving forward via a single experience. By then, however, there were only two chapters left in the game, so it all but sprinted to the finish line.
It's the equivalent of getting the castle after the events in Athrabalt. There just wasn't much story left in Suikoden III once you hit that pivotal point. In this, Eiyuden also feels a bit like it sprinted towards it's end.
I think where Suikoden III really suffered for me personally (aside from the story), was the combat system. Skills were an interesting addition to the game, but desperately needed tuning and polishing (Suikoden V perfected the system in my opinion). It was also very weird how they doubled up party members. If I recall correctly, if you wanted to use more than three runes, too bad: if one character used a rune, the other couldn't. That's to say nothing about how bad it felt that Suikoden III didn't allow for Rune Magic combinations as the first two games did, DESPITE being the game featuring the elemental True Runes.
There were other, small things that grated on me, such as chests being gone except as rewards from bosses. The use of a map in place of an over world didn't feel all that great either.
That said, the spell effects were impressive, and being able to ride a mount outside of combat was nice, although it'd have been nice to be able to do so freely rather than only for missions. Like I said, Suikoden III gambled hard on innovation, and that was it's strength and it's weakness.
Personally, I rate Suikoden III above Suikoden IV in every list I make, because nothing is as bad as IV. I still feel the original was better than three just because it didn't mess up the gameplay and story so bad. The original's gameplay and story may have been bare bones, but it felt good and well paced. The same I can't say for III.
All that having been said, people can absolutely enjoy Suikoden III to their heart's content and even think it's a better game than I, V, or even II if they want. I disagree with that assessment for the reasons I listed, but to each their own.