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I can agree on a lot. It feels like they aimed way to low into the ages. One of my biggest pet peeves is how you can just wander right into occupied territory and play beigoma on the streets with Imperial guards all around.
Yes, of course. But it could still be closer to Suikoden than what it is now. There is no consequences at all. And Suikoden did have pretty harsh realities. Parents dying, old memories flaring up. If you dont like it, perhaps Suikoden is not for you. Bit Eiyuden got sold as a spiritual Suikoden but its not even close. I would still say, give Suikoden I and II remastered a chance, look at some videos when its finally released, if ever.
Above all, we need better writers for the sequels. The magical aspect must also have more weight. This thing about rune lenses seems like an agnostic version of magic to me.
I'm pretty confident it will be good, the developers listen to suggestions from the fanbase
This game perhaps has more quippy dialogue and a more cartoon-ish feel overall, but I feel like that has more to do with it getting a more thorough localization VS the rather questionable translation that was the standard in the 90's.
Besides, this game has a race of Sandshark People in it. If you thought a game with THOSE in it was going to be grimdark war journals, I don't know what to tell you.
Spot on. This is what i've been noticing with the game as i play through it with what little time i have to do so.
On top of the story beats that completely kill the pacing. You have this event you're supposed to take seriously, an attempt was made to be 'emotional and impactfull'. but less than a sentence later? You're told to go find more people and have to go play a card game AND a bayblade/pokemon mix that is basically just RNG the game.
Neither of the first two Suikoden were perfect or grim-dark. They had their flaws, Both coming out about the time the 'guide it' era of console gaming came about. Yet the one thing they did do right was the story and how much more alive it felt.
I think what we have here is a case of a single person who was a part of a project getting in his head 'he' is what made it what it was. When in fact, while he contributed to it, others shaped it just as much, if not tempering or getting him to compromise on things.
For example this game has too many mini-games, sub games, that 30 hours in i'm still getting 'tutorial screens' for 'new' mini-games or mechanics and/or aspects of sub-games(like the army sub-game).
1) someone's death or other tragedy as motivation is one of, if not THE cheapest and laziest motivation of all time. It's a horribly boring old trope. People should be shown more with motivations that don't require the sh*t to hit the fan first.
2) if you need the aforementioned or something else more among the lines of grim dark (read edgy bs) fantasy so badly, maybe Eiyuden Chronicle is not for you.
I mean it's kinda telling that the stakes and consequences in the cooking minigame side thing are higher and more consistently serious than the actual war that's going on, at least in regards to what we the player get to witness.
I'm not saying it should have been really edgy and grim and some sort of Hacksaw Ridge war story, but it did consistently feel like everybody involved was playing at war rather than actually fighting one.
Remember when Athrabalt was invaded by the undead and people were still in their shops selling gear?
This is war. People should die. People need to die. Family and friends dying is a staple of Suikoden.
You should avoid overgeneralizing the entire game. Most aspects are better than Suikoden. You're speaking exclusively about narrative.
The game is better looking. The gameplay is better in most aspects. The battles have a bit of balance issue, but so did Suikoden.
Why? He is objectively correct as is the OP. This game has the dubious honour of being the only title I have bought a season pass PRIOR to day 1 release and I do not want the upcoming dlc I have paid for because of all the nonsense the publishers inserted.
You should double-check what objectively means.
The game is objectively better looking.
It is not objectively more childish or less emotionally impacting than Suikoden. Opinions vary wildly on what is appropriate for children and what grips people emotionally. Even though I do generally agree, I believe people are putting some nostalgia-colored glasses with their comparisons of the narrative. There were very, very few instances (none in Suikoden 1) of laying bare the horrors of war in any of the Suikoden games.
A dude gets his ♥♥♥♥♥♥♥ arm chopped off in this game. How many maimings do you remember from Suikoden?
If an author 'avoids' using them it's like a woodworker who refuses to use a tool.
It's more like a woodworker choosing to use a different tool for similar effect because they don't all agree on which tool is best for every situation.